metaforce/Runtime/Weapon/WeaponCommon.hpp

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#ifndef __URDE_WEAPONCOMMON_HPP__
#define __URDE_WEAPONCOMMON_HPP__
#include "RetroTypes.hpp"
#include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
namespace urde
{
enum class EWeaponType
{
None = -1,
Power = 0,
Ice,
Wave,
Plasma,
Bomb,
PowerBomb,
Missile,
BoostBall,
Phazon,
AI,
PoisonWater,
Lava,
Hot,
Unused1,
Unused2
};
}
#endif // __URDE_WEAPONCOMMON_HPP__