2018-10-07 03:42:33 +00:00
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#pragma once
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2017-11-12 05:14:57 +00:00
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#include "CActor.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CScriptVisorGoo : public CActor {
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TToken<CGenDescription> xe8_particleDesc;
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TToken<CElectricDescription> xf0_electricDesc;
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u16 xf8_sfx;
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CAssetId xfc_particleId;
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CAssetId x100_electricId;
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float x104_minDist;
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float x108_maxDist;
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float x10c_nearProb;
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float x110_farProb;
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zeus::CColor x114_color;
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bool x118_24_angleTest : 1;
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2017-11-12 05:14:57 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptVisorGoo(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CAssetId particle, CAssetId electric, float minDist, float maxDist, float nearProb, float farProb,
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const zeus::CColor& color, int sfx, bool forceShow, bool active);
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2017-11-12 05:14:57 +00:00
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager& stateMgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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2017-11-12 05:14:57 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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