metaforce/Runtime/CGameDebug.hpp

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#ifndef __URDE_CGAMEDEBUG_HPP__
#define __URDE_CGAMEDEBUG_HPP__
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#include <string>
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namespace urde
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{
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struct CFinalInput;
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const char* StringForControlOption(int);
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enum class EDebugMenu
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{
};
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enum class EDebugOptions
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{
};
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enum class EDebugMainMenu
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{
};
class CDebugOption
{
public:
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, bool);
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, float, float, float, float);
};
class CGameDebug
{
public:
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enum class EReturnValue
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{
};
void DeactivateMenu();
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, bool);
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, float, float, float, float);
void SetCaptureMovieTimeLeft(float);
const std::string& GetCaptureMovieName();
void SetCaptureMovieName(const std::string&);
void AddDebugOptions();
void CopyDebugToTweaks();
void CopyTweaksToDebug();
void ProcessControllerInput(const CFinalInput&);
void Update(float);
void Draw(void) const;
void ActivateMenu(EDebugMainMenu, int);
void AddDebugOption(const CDebugOption&);
};
}
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#endif // __URDE_CGAMEDEBUG_HPP__