metaforce/Runtime/MP1/World/CFlaahgra.hpp

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#pragma once
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#include "World/CActorParameters.hpp"
#include "World/CAnimationParameters.hpp"
#include "World/CPatterned.hpp"
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#include "Collision/CJointCollisionDescription.hpp"
#include "Weapon/CProjectileInfo.hpp"
namespace urde {
class CCollisionActorManager;
class CGenDescription;
class CBoneTracking;
class CDependencyGroup;
class CElementGen;
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}
namespace urde::MP1 {
class CFlaahgraData {
friend class CFlaahgra;
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float x0_;
float x4_;
float x8_;
float xc_;
CDamageVulnerability x10_;
CAssetId x78_;
CDamageInfo x7c_;
CAssetId x98_;
CDamageInfo x9c_;
CAssetId xb8_;
CDamageInfo xbc_;
CActorParameters xd8_;
float x140_;
float x144_;
float x148_;
CAnimationParameters x14c_animationParameters;
CAssetId x158_;
public:
static constexpr u32 GetNumProperties() { return 23; }
CFlaahgraData(CInputStream&);
const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; }
};
class CFlaahgraRenderer : public CActor {
TUniqueId xe8_owner;
public:
CFlaahgraRenderer(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Accept(IVisitor&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
};
class CFlaahgraPlants : public CActor {
std::unique_ptr<CElementGen> xe8_elementGen;
TUniqueId xf0_ownerId;
CDamageInfo xf4_damageInfo;
std::optional<zeus::CAABox> x110_aabox;
float x12c_lastDt = 0.f;
zeus::COBBox x130_obbox;
TUniqueId x16c_colAct = kInvalidUniqueId;
public:
CFlaahgraPlants(const TToken<CGenDescription>&, const CActorParameters&, TUniqueId, TAreaId, TUniqueId,
const zeus::CTransform&, const CDamageInfo&, const zeus::CVector3f&);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return x110_aabox; }
void Touch(CActor&, CStateManager&) override;
};
class CFlaahgra : public CPatterned {
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static const SJointInfo skLeftArmJointList[3];
static const SJointInfo skRightArmJointList[3];
static const SSphereJointInfo skSphereJointList[5];
static constexpr zeus::CColor skDamageColor = zeus::CColor(0.5f, 0.5f, 0.f, 1.f);
static constexpr zeus::CColor skUnkColor = zeus::CColor(0.5f, 0.f, 0.f, 1.f);
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static constexpr zeus::CVector3f skUnkVec1 = zeus::CVector3f(0.5f, 7.f, 0.f);
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s32 x568_ = -1;
CFlaahgraData x56c_;
std::unique_ptr<CBoneTracking> x6cc_boneTracking; // Used to be an rstl::pair<bool,CBoneTracking>
TUniqueId x6d0_rendererId = kInvalidUniqueId;
TToken<CGenDescription> x6d4_;
CProjectileInfo x6dc_;
CProjectileInfo x704_;
s32 x72c_ = -1;
u32 x730_ = 0;
rstl::reserved_vector<TUniqueId, 4> x770_mirrorWaypoints;
TUniqueId x77c_ = kInvalidUniqueId;
u32 x780_ = 1;
u32 x784_ = 1;
u32 x788_ = 0;
zeus::CVector3f x78c_;
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pas::EAnimationState x798_animState = pas::EAnimationState::Invalid;
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std::unique_ptr<CCollisionActorManager> x79c_leftArmCollision;
std::unique_ptr<CCollisionActorManager> x7a0_rightArmCollision;
std::unique_ptr<CCollisionActorManager> x7a4_sphereCollision;
s32 x7a8_ = -1;
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bool x7ac_ = true; // Was an enum
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u32 x7b0_ = 1;
s32 x7b4_ = -1;
float x7b8_ = 0.f;
float x7bc_ = 0.f;
float x7c0_ = 0.f;
float x7c4_ = 0.f;
float x7c8_ = -4.f;
float x7cc_ = 0.f;
float x7d0_ = 0.f;
float x7d4_ = 0.f;
float x7d8_ = 0.f;
CDamageInfo x7dc_;
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u32 x7f8_ = 0;
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rstl::reserved_vector<TUniqueId, 8> x7fc_sphereColliders;
TUniqueId x80c_headActor = kInvalidUniqueId;
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float x810_ = 0.f;
float x814_ = 0.f;
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float x818_curHp = 0.f;
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float x81c_ = 0.f;
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zeus::CVector3f x820_;
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rstl::reserved_vector<zeus::CVector3f, 4> x82c_;
rstl::reserved_vector<zeus::CVector3f, 4> x860_;
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zeus::CVector3f x894_;
zeus::CVector3f x8a0_;
CAnimRes x8ac_;
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std::optional<TToken<CDependencyGroup>> x8c8_depGroup;
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std::vector<CToken> x8d4_tokens;
union {
struct {
bool x8e4_24_loaded : 1;
bool x8e4_25_loading : 1;
bool x8e4_26_ : 1;
bool x8e4_27_ : 1;
bool x8e4_28_ : 1;
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bool x8e4_29_getup : 1;
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bool x8e4_30_ : 1;
bool x8e4_31_ : 1;
bool x8e5_24_ : 1;
bool x8e5_25_ : 1;
bool x8e5_26_ : 1;
bool x8e5_27_ : 1;
bool x8e5_28_ : 1;
bool x8e5_29_ : 1;
bool x8e5_30_ : 1;
};
u32 _dummy = 0;
};
void LoadDependencies(CAssetId);
void ResetModelDataAndBodyController();
void GatherAssets(CStateManager& mgr);
void LoadTokens(CStateManager& mgr);
void FinalizeLoad(CStateManager& mgr);
void GetMirrorWaypoints(CStateManager& mgr);
void AddCollisionList(const SJointInfo*, int, std::vector<CJointCollisionDescription>&);
void AddSphereCollisionList(const SSphereJointInfo*, int, std::vector<CJointCollisionDescription>&);
void SetupCollisionManagers(CStateManager&);
void sub801ae980(CStateManager&);
void UpdateCollisionManagers(float, CStateManager&);
void UpdateSmallScaleReGrowth(float);
void UpdateHealthInfo(CStateManager&);
void UpdateAimPosition(CStateManager&, float);
void SetMaterialProperties(const std::unique_ptr<CCollisionActorManager>&, CStateManager&);
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bool sub801ae650() const { return (x7a8_ == 0 || x7a8_ == 1); }
bool sub801ae670() const { return (x7a8_ == 2 || x7a8_ == 3 || x7a8_ == 4); }
bool IsSphereCollider(TUniqueId) const;
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void SetCollisionActorBounds(CStateManager& mgr, const std::unique_ptr<CCollisionActorManager>& colMgr,
const zeus::CVector3f& extendedBounds);
void UpdateScale(float, float, float);
float GetEndActionTime() const;
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void SetupHealthInfo(CStateManager&);
zeus::CVector3f GetAttacktargetPos(const CStateManager&) const;
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void RattlePlayer(CStateManager& mgr, const zeus::CVector3f& vec);
bool sub801e4f8() const { return x7a8_ == 0 || x7a8_ == 1; }
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void sub801ade80();
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void UpdateHeadDamageVulnerability(CStateManager&, bool);
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u32 sub801ae828(const CStateManager&) const;
zeus::CVector3f sub801ae754(const CStateManager&) const;
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TUniqueId GetMirrorNearestPlayer(const CStateManager&) const;
public:
DEFINE_PATTERNED(Flaahgra);
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CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&,
const CPatternedInfo&, const CActorParameters&, const CFlaahgraData&);
void Think(float, CStateManager&) override;
void PreThink(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
bool CanRenderUnsorted(const CStateManager&) const override { return true; }
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override { return x820_; }
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
CProjectileInfo* GetProjectileInfo() override { return x8e4_30_ ? &x704_ : &x6dc_; }
bool AnimOver(CStateManager&, float) override { return x568_ == 4; }
bool AIStage(CStateManager&, float arg) override { return x780_ == u32(arg); }
bool HitSomething(CStateManager&, float arg) override { return x7d0_ > 0.f; }
bool OffLine(CStateManager&, float) override { return (x8e5_29_ && x8e5_28_); }
bool ShouldTurn(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
bool BreakAttack(CStateManager&, float) override { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; }
bool IsDizzy(CStateManager&, float) override {
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return x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction;
}
bool CoverCheck(CStateManager&, float) override;
void FadeIn(CStateManager&, EStateMsg, float) override;
void FadeOut(CStateManager&, EStateMsg, float) override;
void TurnAround(CStateManager&, EStateMsg, float) override;
void GetUp(CStateManager&, EStateMsg, float) override;
void Growth(CStateManager&, EStateMsg, float) override;
void Generate(CStateManager&, EStateMsg, float) override;
void Faint(CStateManager&, EStateMsg, float) override;
void Dead(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void Dizzy(CStateManager&, EStateMsg, float) override;
void Suck(CStateManager&, EStateMsg, float) override;
void ProjectileAttack(CStateManager&, EStateMsg, float) override;
void Cover(CStateManager&, EStateMsg, float) override;
void SpecialAttack(CStateManager&, EStateMsg, float) override;
void Enraged(CStateManager&, EStateMsg, float) override;
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};
}