metaforce/Runtime/Camera/CCameraManager.hpp

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#ifndef __URDE_CCAMERAMANAGER_HPP__
#define __URDE_CCAMERAMANAGER_HPP__
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
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#include "World/CGameArea.hpp"
namespace urde
{
class CFirstPersonCamera;
class CBallCamera;
class CStateManager;
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class CGameCamera;
class CCameraShakeData;
class CCameraManager
{
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TUniqueId x0_curCameraId;
std::vector<TUniqueId> x4_cineCameras;
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std::list<CCameraShakeData> x18_shakers;
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u32 x2c_lastShakeId = 0;
zeus::CVector3f x30_shakeOffset;
CGameArea::CAreaFog x3c_fog;
int x74_fluidCounter = 0;
TUniqueId x78_fluidId = kInvalidUniqueId;
CFirstPersonCamera* x7c_fpCamera = nullptr;
CBallCamera* x80_ballCamera = nullptr;
s16 x84_rumbleId = -1;
union
{
struct
{
bool x86_24_ : 1;
bool x86_25_rumbling : 1;
bool x86_26_inWater : 1;
};
u8 _dummy = 0;
};
public:
CCameraManager(TUniqueId curCameraId=kInvalidUniqueId);
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static float DefaultAspect() {return 1.42f;}
static float DefaultFarPlane() {return 750.0f;}
static float DefaultNearPlane() {return 0.2f;}
static float DefaultFirstPersonFOV() {return 55.0f;}
static float DefaultThirdPersonFOV() {return 60.0f;}
void ResetCameras(CStateManager& mgr);
void SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball)
{
x7c_fpCamera = &fp;
x80_ballCamera = &ball;
}
bool IsInCinematicCamera() const {return x4_cineCameras.size() != 0;}
zeus::CVector3f GetGlobalCameraTranslation(const CStateManager& stateMgr) const;
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zeus::CTransform GetCurrentCameraTransform(const CStateManager& stateMgr) const;
void RemoveCameraShaker(int id);
int AddCameraShaker(const CCameraShakeData& data);
void AddCinemaCamera(TUniqueId, CStateManager& stateMgr);
void SetInsideFluid(bool, TUniqueId);
void Update(float dt, CStateManager& stateMgr);
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CGameCamera* GetCurrentCamera(CStateManager& stateMgr) const;
const CGameCamera* GetCurrentCamera(const CStateManager& stateMgr) const;
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void SetCurrentCameraId(TUniqueId id, CStateManager& stateMgr) {x0_curCameraId = id;}
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TUniqueId GetCurrentCameraId() const
{
if (x4_cineCameras.size())
return x4_cineCameras.back();
return x0_curCameraId;
}
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CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; }
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CBallCamera* GetBallCamera() { return x80_ballCamera; }
};
}
#endif // __URDE_CCAMERAMANAGER_HPP__