2017-01-29 03:58:16 +00:00
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx);
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2016-07-22 19:46:30 +00:00
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#if _WIN32
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2017-01-29 03:58:16 +00:00
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx);
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2016-07-22 19:46:30 +00:00
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#endif
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#if BOO_HAS_METAL
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2017-01-29 03:58:16 +00:00
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx);
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2016-07-22 19:46:30 +00:00
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#endif
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#if BOO_HAS_VULKAN
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2017-01-29 03:58:16 +00:00
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx);
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2016-07-22 19:46:30 +00:00
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#endif
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2017-01-29 03:58:16 +00:00
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static void Shutdown();
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