metaforce/Runtime/GuiSys/CCompoundTargetReticle.hpp

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#ifndef __CCOMPOUNDTARGETRETICLE_HPP__
#define __CCOMPOUNDTARGETRETICLE_HPP__
#include "RetroTypes.hpp"
#include "zeus/CQuaternion.hpp"
#include "CToken.hpp"
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namespace urde
{
class CActor;
class CModel;
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class CStateManager;
class CTargetReticleRenderState
{
TUniqueId x0_target;
float x4_;
zeus::CVector3f x8_;
float x14_;
float x18_;
bool x1c_;
public:
static const CTargetReticleRenderState skZeroRenderState;
CTargetReticleRenderState(TUniqueId, float, const zeus::CVector3f&, float, float, bool);
void SetTargetId(TUniqueId);
void SetFactor(float);
void SetIsOrbitZoneIdlePosition(bool);
float GetMinViewportClampScale() const;
float GetFactor() const;
float GetRadiusWorld() const;
const zeus::CVector3f& GetTargetPositionWorld() const;
bool GetIsOrbitZoneIdlePosition() const;
void SetTargetPositionWorld(const zeus::CVector3f&);
void SetRadiusWorld(float);
TUniqueId GetTargetId() const;
static void InterpolateWithClamp(const CTargetReticleRenderState&, CTargetReticleRenderState&,
const CTargetReticleRenderState&, float);
float SetMinViewportClampScale(float);
};
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class CCompoundTargetReticle
{
public:
struct SOuterItemInfo
{
TToken<CModel> x0_;
float xc_ = 0.f;
float x10_ = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
SOuterItemInfo(const char*);
};
private:
static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
static constexpr const char* skSeekerAssetName = "CMDL_Seeker";
static constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm";
static constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower";
static constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket";
static constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge";
static constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst";
static constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare";
static constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon";
static constexpr const char* skLockFireAssetName = "CMDL_LockFIre";
static constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0";
static constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple";
static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
zeus::CQuaternion x0_;
zeus::CQuaternion x10_;
u32 x20_ = 5;
u32 x24_ = 5;
u32 x28_ = 0;
float x2c_overshootOffsetHalf;
float x30_premultOvershootOffset;
TToken<CModel> x34_crosshairs;
TToken<CModel> x40_seeker;
TToken<CModel> x4c_lockConfirm;
TToken<CModel> x58_targetFlower;
TToken<CModel> x64_missileBracket;
TToken<CModel> x70_innerBeamIcon;
TToken<CModel> x7c_lockFire;
TToken<CModel> x88_lockDagger;
TToken<CModel> x94_grapple;
TToken<CModel> xa0_chargeTickFirst;
TToken<CModel> xac_xrayRetRing;
TToken<CModel> xb8_thermalReticle;
SOuterItemInfo xc4_chargeGauge;
std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
TUniqueId xf0_;
TUniqueId xf2_;
zeus::CVector3f xf4_;
zeus::CVector3f x100_;
CTargetReticleRenderState x10c_ = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x12c_ = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x14c_ = CTargetReticleRenderState::skZeroRenderState;
float x16c_ = 0.f;
float x170_ = 0.f;
CTargetReticleRenderState x174_ = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x194_ = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x1b4_ = CTargetReticleRenderState::skZeroRenderState;
float x1d4_ = 0.f;
float x1d8_ = 0.f;
TUniqueId x1dc_ = kInvalidUniqueId;
TUniqueId x1de_ = kInvalidUniqueId;
float x1e0_ = 0.f;
float x1e4_ = 0.f;
float x1e8_ = 0.f;
float x1ec_ = 0.f;
float x1f0_ = 0.f;
u8 x1f4_ = 0;
float x1f8_ = 0.f;
float x1fc_ = 0.f;
u32 x200_ = 0;
float x204_ = 0.f;
float x208_;
float x20c_ = 0.f;
float x210_ = 0.f;
float x214_ = 0.f;
u8 x218_ = 0;
u8 x219_ = 0;
u8 x21a_ = 0;
u8 x21b_ = 0;
u32 x21c_;
u32 x220_;
u32 x228_;
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public:
CCompoundTargetReticle(const CStateManager&);
void SetLeadingOrientation(const zeus::CQuaternion&);
bool CheckLoadComplete() { return true; }
void GetDesiredReticleState(const CStateManager&) const;
void Update(float, const CStateManager&);
void UpdateCurrLockOnGroup(float, const CStateManager&);
void UpdateUpdateNextLockOnGroup(float, const CStateManager&);
void UpdateOrbitZoneGroup(float, const CStateManager&);
void Draw(const CStateManager&) const;
void DrawCurrLockOnGroup(const CStateManager&) const;
void DrawNextLockOnGroup(const CStateManager&) const;
void DrawOrbitZoneGroup(const CStateManager&) const;
void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager&) const;
bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
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static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
void Touch() const;
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};
}
#endif // __CCOMPOUNDTARGETRETICLE_HPP__