2017-06-12 04:23:34 +00:00
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#include "CEnergyProjectile.hpp"
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namespace urde
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{
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CEnergyProjectile::CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId id0, TAreaId aid, TUniqueId id1, TUniqueId id2, u32 w1, bool b1,
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const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
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s16 w2, bool b2)
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: CGameProjectile(active, desc, "GameProjectile", type, xf, materials, damage, id0, aid,
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id1, id2, w1, b1, scale, particle, w2, b2),
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x2ec_dir(xf.basis[1]), x2f8_mag(x2ec_dir.magnitude()),
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x2fc_camShake(CCameraShakeData::BuildProjectileCameraShake(0.5f, 0.75f))
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{
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xe6_27_ = 2;
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}
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}
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