metaforce/Runtime/Weapon/CEnergyProjectile.hpp

40 lines
1.1 KiB
C++
Raw Normal View History

2017-06-12 04:23:34 +00:00
#ifndef __URDE_CENERGYPROJECTILE_HPP__
#define __URDE_CENERGYPROJECTILE_HPP__
#include "CGameProjectile.hpp"
#include "Camera/CCameraShakeData.hpp"
namespace urde
{
class CEnergyProjectile : public CGameProjectile
{
u32 x2e8_ = 0;
zeus::CVector3f x2ec_dir;
float x2f8_mag;
CCameraShakeData x2fc_camShake;
union
{
struct
{
bool x3d0_24_ : 1;
bool x3d0_25_ : 1;
bool x3d0_26_ : 1;
bool x3d0_27_ : 1;
};
u32 _dummy = 0;
};
float x3d4_ = 0.f;
public:
CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
TUniqueId id0, TAreaId aid, TUniqueId id1, TUniqueId id2, u32 w1, bool b1,
const zeus::CVector3f& scale,
const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
s16 w2, bool b2);
};
}
#endif // __URDE_CENERGYPROJECTILE_HPP__