2016-04-19 00:17:49 +00:00
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#ifndef __URDE_CSCRIPTACTOR_HPP__
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#define __URDE_CSCRIPTACTOR_HPP__
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#include "CPhysicsActor.hpp"
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2017-02-03 23:32:15 +00:00
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#include "CHealthInfo.hpp"
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#include "CDamageVulnerability.hpp"
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2016-04-19 00:17:49 +00:00
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namespace urde
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{
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class CScriptActor : public CPhysicsActor
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{
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protected:
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CHealthInfo x258_initialHealth;
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CHealthInfo x260_currentHealth;
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CDamageVulnerability x268_damageVulnerability;
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float x2d0_alphaMax;
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float x2d4_alphaMin;
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s32 x2d8_;
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float x2dc_xrayAlpha;
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TUniqueId x2e0_triggerId = kInvalidUniqueId;
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bool x2e2_24_ : 1;
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bool x2e2_25_dead : 1;
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bool x2e2_26_animating : 1;
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bool x2e2_27_ : 1;
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bool x2e2_28_ : 1;
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bool x2e2_29_ : 1;
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bool x2e2_30_transposeRotate : 1;
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bool x2e2_31_ : 1;
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bool x2e3_24_ : 1;
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2016-04-19 00:17:49 +00:00
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public:
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2016-12-19 18:27:58 +00:00
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CScriptActor(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&,
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const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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zeus::CAABox GetSortingBounds(const CStateManager&) const;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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CWeaponMode&, int);
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rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() { return &x268_damageVulnerability; }
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CHealthInfo* HealthInfo() { return &x260_currentHealth; }
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2016-04-19 00:17:49 +00:00
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};
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}
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#endif // __URDE_CSCRIPTACTOR_HPP__
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