2018-10-07 03:42:33 +00:00
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#pragma once
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2016-11-20 21:53:15 +00:00
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2019-09-22 21:52:05 +00:00
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#include <memory>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CFluidPlane.hpp"
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#include "Runtime/World/CRipple.hpp"
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#include <zeus/CVector3f.hpp>
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2016-11-20 21:53:15 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-11-20 21:53:15 +00:00
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class CFluidUVMotion;
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2018-06-07 04:43:26 +00:00
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2018-12-08 05:30:43 +00:00
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class CFluidPlaneCPU : public CFluidPlane {
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2018-06-07 04:43:26 +00:00
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protected:
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class CTurbulence {
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float x0_speed;
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float x4_distance;
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float x8_freqMax;
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float xc_freqMin;
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float x10_phaseMax;
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float x14_phaseMin;
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float x18_amplitudeMax;
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float x1c_amplitudeMin;
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std::unique_ptr<float[]> x20_table; // x140
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u32 x24_tableCount = 0; // x144
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float x28_heightSelPitch = 0.f; // x148
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float x2c_ooTurbSpeed; // x14c
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float x30_ooTurbDistance; // x150
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bool x34_hasTurbulence = false; // x154
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public:
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CTurbulence(float speed, float distance, float freqMax, float freqMin, float phaseMax, float phaseMin,
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float amplitudeMax, float amplitudeMin);
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float GetHeight(float sel) const { return x20_table[(x24_tableCount - 1) & int(sel * x28_heightSelPitch)]; }
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float GetOODistance() const { return x30_ooTurbDistance; }
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float GetOOSpeed() const { return x2c_ooTurbSpeed; }
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bool HasTurbulence() const { return x34_hasTurbulence; }
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};
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2017-08-06 07:15:42 +00:00
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2018-12-08 05:30:43 +00:00
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CAssetId xa0_texIdBumpMap;
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CAssetId xa4_texIdEnvMap;
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CAssetId xa8_texIdEnvBumpMap;
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CAssetId xac_texId4;
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TLockedToken<CTexture> xb0_bumpMap;
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TLockedToken<CTexture> xc0_envMap;
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TLockedToken<CTexture> xd0_envBumpMap;
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TLockedToken<CTexture> xe0_lightmap;
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zeus::CVector3f xf0_bumpLightDir;
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float xfc_bumpScale;
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float x100_tileSize;
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int x104_tileSubdivisions;
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float x108_rippleResolution;
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float x10c_specularMin;
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float x110_specularMax;
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float x114_reflectionBlend;
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float x118_reflectionSize;
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float x11c_unitsPerLightmapTexel;
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CTurbulence x120_turbulence;
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u32 m_maxVertCount;
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bool m_tessellation = false;
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2020-04-06 09:29:05 +00:00
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bool m_cachedDoubleLightmapBlend;
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bool m_cachedAdditive;
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static bool PrepareRipple(const CRipple& ripple, const CFluidPlaneRender::SPatchInfo& info,
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CFluidPlaneRender::SRippleInfo& rippleOut);
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void ApplyTurbulence(float t, CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info,
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const zeus::CVector3f& areaCenter) const;
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void ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const float sineWave[256],
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const CFluidPlaneRender::SPatchInfo& info) const;
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void ApplyRipples(const rstl::reserved_vector<CFluidPlaneRender::SRippleInfo, 32>& rippleInfos,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const float sineWave[256],
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const CFluidPlaneRender::SPatchInfo& info) const;
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static void UpdatePatchNoNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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const CFluidPlaneRender::SPatchInfo& info);
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static void UpdatePatchWithNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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const CFluidPlaneRender::SPatchInfo& info);
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bool UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9],
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const zeus::CVector3f& areaCenter, const std::optional<CRippleManager>& rippleManager,
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int fromX, int toX, int fromY, int toY) const;
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2016-11-20 21:53:15 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
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CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
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u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
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float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
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float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
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float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
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float reflectionSize, float rippleIntensity, u32 maxVertCount);
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void CreateRipple(const CRipple& ripple, CStateManager& mgr);
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void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf, const zeus::CAABox& aabb,
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zeus::CMatrix4f& mtxOut) const;
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CFluidPlaneShader::RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, const zeus::CAABox& aabb,
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const CScriptWater* water);
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void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
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const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
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u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) override;
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float GetReflectionBlend() const { return x114_reflectionBlend; }
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float GetSpecularMax() const { return x110_specularMax; }
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float GetSpecularMin() const { return x10c_specularMin; }
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float GetReflectionSize() const { return x118_reflectionSize; }
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float GetBumpScale() const { return xfc_bumpScale; }
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2020-04-12 12:52:21 +00:00
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bool HasBumpMap() const { return xb0_bumpMap.HasReference(); }
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const CTexture& GetBumpMap() const { return *xb0_bumpMap; }
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bool HasEnvMap() const { return xc0_envMap.HasReference(); }
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const CTexture& GetEnvMap() const { return *xc0_envMap; }
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bool HasEnvBumpMap() const { return xd0_envBumpMap.HasReference(); }
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const CTexture& GetEnvBumpMap() const { return *xd0_envBumpMap; }
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bool HasLightMap() const { return xe0_lightmap.HasReference(); }
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const CTexture& GetLightMap() const { return *xe0_lightmap; }
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const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; }
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float GetTileSize() const { return x100_tileSize; }
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int GetTileSubdivisions() const { return x104_tileSubdivisions; }
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float GetRippleResolution() const { return x108_rippleResolution; }
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float GetTurbulenceHeight(float sel) const { return x120_turbulence.GetHeight(sel); }
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float GetOOTurbulenceDistance() const { return x120_turbulence.GetOODistance(); }
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float GetOOTurbulenceSpeed() const { return x120_turbulence.GetOOSpeed(); }
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bool HasTurbulence() const { return x120_turbulence.HasTurbulence(); }
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2016-11-20 21:53:15 +00:00
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};
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2017-08-14 03:55:06 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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