metaforce/Runtime/World/CScriptTargetingPoint.hpp

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#pragma once
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#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
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namespace urde {
class CScriptTargetingPoint : public CActor {
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private:
bool xe8_e4_ : 1;
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TUniqueId xea_;
float xec_time = 0.f;
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public:
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CScriptTargetingPoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(CStateManager&) override {}
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bool GetLocked() const;
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};
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} // namespace urde