2017-03-04 04:31:08 +00:00
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#include "CActorModelParticles.hpp"
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#include "CStateManager.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CDependencyGroup.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Particle/CParticleElectric.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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2017-03-04 04:58:33 +00:00
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#include "Particle/CGenDescription.hpp"
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2017-03-04 04:31:08 +00:00
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#include "World/CWorld.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde
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{
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CActorModelParticles::CItem::CItem(const CEntity& ent, CActorModelParticles& parent)
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: x0_id(ent.GetUniqueId()), x4_areaId(ent.GetAreaIdAlways()),
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xdc_ashy(parent.x48_ashy), x128_parent(parent)
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{
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x8_.resize(8);
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}
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static const char* ParticleDGRPs[] =
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{
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"Effect_OnFire_DGRP",
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"Effect_Ash_DGRP",
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"Effect_IceBreak_DGRP",
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"Effect_FirePop_DGRP",
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"Effect_IcePop_DGRP",
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"Effect_Electric_DGRP",
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};
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std::pair<std::vector<CToken>, bool>
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CActorModelParticles::GetParticleDGRPTokens(const char* name)
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{
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std::pair<std::vector<CToken>, bool> ret = {};
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TToken<CDependencyGroup> dgrp = g_SimplePool->GetObj(name);
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const auto& vector = dgrp->GetObjectTagVector();
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ret.first.reserve(vector.size());
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for (const SObjectTag& tag : vector)
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ret.first.push_back(g_SimplePool->GetObj(tag));
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return ret;
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}
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void CActorModelParticles::LoadParticleDGRPs()
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{
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for (int i=0 ; i<6 ; ++i)
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x50_dgrps.push_back(GetParticleDGRPTokens(ParticleDGRPs[i]));
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}
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std::unique_ptr<CElementGen> CActorModelParticles::MakeOnFireGen() const
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{
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return std::make_unique<CElementGen>(x18_onFire,
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CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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}
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std::unique_ptr<CElementGen> CActorModelParticles::MakeAshGen() const
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{
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return std::make_unique<CElementGen>(x20_ash,
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CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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}
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std::unique_ptr<CElementGen> CActorModelParticles::MakeIceGen() const
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{
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return std::make_unique<CElementGen>(x28_iceBreak,
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CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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}
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std::unique_ptr<CElementGen> CActorModelParticles::MakeFirePopGen() const
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{
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return std::make_unique<CElementGen>(x30_firePop,
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CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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}
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std::unique_ptr<CElementGen> CActorModelParticles::MakeIcePopGen() const
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{
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return std::make_unique<CElementGen>(x38_icePop,
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CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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}
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std::unique_ptr<CParticleElectric> CActorModelParticles::MakeElectricGen() const
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{
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return std::make_unique<CParticleElectric>(x40_electric);
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}
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CActorModelParticles::CActorModelParticles()
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{
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x18_onFire = g_SimplePool->GetObj("Effect_OnFire");
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x20_ash = g_SimplePool->GetObj("Effect_Ash");
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x28_iceBreak = g_SimplePool->GetObj("Effect_IceBreak");
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x30_firePop = g_SimplePool->GetObj("Effect_FirePop");
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x38_icePop = g_SimplePool->GetObj("Effect_IcePop");
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x40_electric = g_SimplePool->GetObj("Effect_Electric");
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x48_ashy = g_SimplePool->GetObj("TXTR_Ashy");
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LoadParticleDGRPs();
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}
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void CActorModelParticles::AddStragglersToRenderer(const CStateManager& mgr)
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{
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bool isNotOne = mgr.GetParticleFlags() != 1;
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bool isNotZero = mgr.GetParticleFlags() != 0;
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for (CItem& item : x0_items)
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{
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if (item.x4_areaId != kInvalidAreaId)
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{
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(item.x4_areaId);
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if (!area->IsPostConstructed())
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continue;
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CGameArea::EOcclusionState occState = area->GetPostConstructed()->x10dc_occlusionState;
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if (occState == CGameArea::EOcclusionState::NotOccluded)
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continue;
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}
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if (mgr.GetObjectById(item.x0_id) &&
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((isNotOne && item.x12c_24_) || (isNotZero && item.x12c_25_)))
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{
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item.x12c_24_ = false;
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item.x12c_25_ = false;
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continue;
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}
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if (isNotOne)
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{
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for (int i=0 ; i<8 ; ++i)
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{
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std::unique_ptr<CElementGen>& gen = item.x8_[i].first;
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if (gen)
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g_Renderer->AddParticleGen(*gen);
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}
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if (mgr.GetParticleFlags() && item.x78_)
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g_Renderer->AddParticleGen(*item.x78_);
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if (item.xb8_)
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g_Renderer->AddParticleGen(*item.xb8_);
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if (item.xc0_)
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g_Renderer->AddParticleGen(*item.xc0_);
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}
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if (isNotZero)
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{
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for (std::unique_ptr<CElementGen>& gen : item.x8c_)
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g_Renderer->AddParticleGen(*gen);
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if (item.xe4_)
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g_Renderer->AddParticleGen(*item.xe4_);
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}
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if (isNotOne)
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{
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item.x12c_24_ = false;
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item.x12c_25_ = false;
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}
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}
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}
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}
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