2017-02-21 03:29:28 +00:00
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#include "World/CScriptPlayerActor.hpp"
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#include "World/CActorParameters.hpp"
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#include "World/CLightParameters.hpp"
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namespace urde
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{
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CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
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const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
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float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParams, bool loop, bool active, u32 w1, u32 w2)
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: CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, list, hInfo, dVuln, aParams, loop, active,
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0, 1.f, false, false, false, false)
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, x2e8_(animRes)
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, x304_(w2)
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, x350_(w1)
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{
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x354_24_ = b1;
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x354_29_ = true;
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x354_30_ = true;
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CMaterialList exclude = GetMaterialFilter().GetExcludeList();
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CMaterialList include = GetMaterialFilter().GetIncludeList();
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include.Add(EMaterialTypes::Player);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
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SetActorLights(aParams.GetLightParameters().MakeActorLights());
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}
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void CScriptPlayerActor::Think(float, CStateManager&)
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{
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}
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void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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}
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void CScriptPlayerActor::SetActive(bool active)
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{
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CActor::SetActive(active);
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xe7_29_ = true;
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}
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void CScriptPlayerActor::PreRender(CStateManager&, const zeus::CFrustum&)
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{
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}
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void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const
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{
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}
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void CScriptPlayerActor::Render(const CStateManager& mgr) const
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{
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}
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}
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