2016-07-29 17:00:23 +00:00
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#ifndef __URDE_CAUTOMAPPER_HPP__
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#define __URDE_CAUTOMAPPER_HPP__
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#include "RetroTypes.hpp"
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#include "CInGameTweakManagerBase.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector3f.hpp"
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2017-02-12 03:17:18 +00:00
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#include "MP1/CInGameGuiManager.hpp"
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namespace urde
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{
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class CFinalInput;
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class IWorld;
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class CMapWorldInfo;
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class CStateManager;
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class CMapUniverse;
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class CAutoMapper
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{
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public:
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using EInGameGuiState = MP1::EInGameGuiState;
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enum class ELoadPhase
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{
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LoadResources,
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LoadUniverse,
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Done
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};
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enum class EAutoMapperState
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{
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Zero
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};
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struct SAutoMapperRenderState
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{
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zeus::CVector2i x0_viewportSize;
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zeus::CQuaternion x8_camOrientation;
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float x18_f1;
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float x1c_f2;
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zeus::CVector3f x20_areaPoint;
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float x2c_drawDepth1;
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float x30_drawDepth2;
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float x34_alphaSurfaceVisited;
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float x38_alphaOutlineVisited;
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float x3c_alphaSurfaceUnvisited;
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float x40_alphaOutlineUnvisited;
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u32 x44_;
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u32 x48_;
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u32 x4c_;
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u32 x50_;
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u32 x54_;
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u32 x58_;
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SAutoMapperRenderState() = default;
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SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot,
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float f1, float f2, const zeus::CVector3f& v2, float f3, float f4,
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float f5, float f6, float f7, float f8)
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: x0_viewportSize(v1), x8_camOrientation(rot), x18_f1(f1), x1c_f2(f2),
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x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4),
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x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6),
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x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8),
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x44_(0), x48_(0), x4c_(0), x50_(0), x54_(0), x58_(0) {}
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};
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class CAudioMenu
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{
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public:
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enum class EMenu
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{
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};
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struct SMenuOption
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{
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SMenuOption(const std::string&, s32, s32, s32);
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void BuildDrawableString();
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};
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private:
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public:
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CAudioMenu()=default;
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void SetIsHighlighted(bool);
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void AddOption(const SMenuOption&);
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void ProcessControllerInput(const CFinalInput&);
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u32 GetSelectionIndex() const;
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const SMenuOption& GetOption(s32) const;
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SMenuOption& Option(s32);
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void SetSelectionIndex(s32);
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void Draw(EMenu) const;
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};
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private:
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ELoadPhase x4_loadPhase = ELoadPhase::LoadResources;
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TLockedToken<CMapUniverse> x8_mapu;
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std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
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CWorld& x24_world;
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u32 x28_ = 0;
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u32 x2c_ = 0;
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TLockedToken<CModel> x30_miniMapSamus;
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TLockedToken<CTexture> x3c_hintBeacon;
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rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
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ResId x74_ = -1;
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u32 x84_ = 0;
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ResId x88_ = -1;
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u32 x98_ = 0;
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u32 x9c_worldIdx = 0;
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TAreaId xa0_curAreaId;
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TAreaId xa4_otherAreaId;
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SAutoMapperRenderState xa8_[3]; // xa8, x104, x160
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EAutoMapperState x1bc_state = EAutoMapperState::Zero;
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EAutoMapperState x1c0_nextState = EAutoMapperState::Zero;
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float x1c4_ = 0.f;
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float x1c8_ = 0.f;
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u32 x1cc_ = 0;
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u32 x1d0_ = 0;
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u32 x1d4_ = 0;
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float x1d8_ = 0.f;
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float x1dc_ = 0.f;
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std::list<u32> x1e0_;
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u32 x1f4_ = 0;
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std::list<u32> x1f8_;
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u32 x20c_ = 0;
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rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
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rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick;
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rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger;
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rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger;
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rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
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u32 x2e4_ = 0;
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u32 x2e8_ = 0;
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u32 x2ec_ = 0;
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u32 x2f0_ = 0;
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u32 x2f4_ = 0;
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u32 x2f8_ = 0;
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u32 x2fc_ = 0;
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u32 x300_ = 0;
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u32 x304_ = 0;
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u32 x308_ = 0;
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u32 x30c_ = 0;
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u32 x310_ = 0;
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u32 x314_ = 0;
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float x318_ = 0.f;
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float x31c_ = 0.f;
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float x320_ = 0.f;
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u32 x324_ = 0;
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u32 x328_ = 0;
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u32 x32c_ = 0;
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public:
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CAutoMapper(CStateManager& stateMgr);
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bool CheckLoadComplete();
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bool CanLeaveMapScrean(const CStateManager&) const;
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float GetMapRotationX() const;
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float GetMapRotationZ() const;
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u32 GetFocusAreaIndex() const;
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ResId GetCurrWorldAssetId() const;
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void SetCurWorldAssetId(ResId mlvlId);
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void MuteAllLoopedSounds();
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void UnmuteAllLoopedSounds();
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void ProcessControllerInput(const CFinalInput&, CStateManager&);
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bool IsInPlayerControlState() const;
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void Draw(const CStateManager&, const zeus::CTransform&, float) const;
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bool IsInOrTransitioningToMapScreenState() const;
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float GetTimeIntoInterpolation() const;
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bool IsFullyInMapScreenState() const;
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void BeginMapperStateTransition(EAutoMapperState, const CStateManager&);
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void CompleteMapperStateTransition();
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void ResetInterpolationTimer(float);
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SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
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SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
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SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
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void SetShouldPanningSoundBePlaying(bool);
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void SetShouldZoomingSoundBePlaying(bool);
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void SetShouldRotatingSoundBePlaying(bool);
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void LeaveMapScreenState();
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zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager&) const;
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zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const;
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void FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
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const IWorld&, const CMapWorldInfo&) const;
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void FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const;
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static zeus::CVector2i GetMiniMapViewportSize();
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static void GetMapScreenViewportSize();
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static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
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static float GetMapAreaMaxDrawDepth();
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static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager&);
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static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
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static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
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static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
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static void GetClampedMapScreenCameraDistance(float);
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static void GetDesiredMiniMapCameraDistance(const CStateManager&);
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static float GetBaseCameraMoveSpeed();
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static float GetFinalCameraMoveSpeed();
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bool IsInMapperState(EAutoMapperState state) const
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{
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return state == x1bc_state && state == x1c0_nextState;
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}
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bool IsInMapperTransition() const;
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bool IsRenderStateInterpolating() const;
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void TransformRenderStatesWorldToUniverse();
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void TransformRenderStatesUniverseToWorld();
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void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
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void UpdateOptionsMenu(const CTweakValue::Audio&);
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void UpdateAudioMusicMenu();
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void UpdateAudioEvents();
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void UpdateAudioEventMenu();
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void GetCurrentAudioInfo() const;
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void PresentAudioMenuInput(const CFinalInput&);
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void SetFocusAudioMenu(CAudioMenu::EMenu);
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bool IsStateTransitioning() const;
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bool IsFullyInMiniMapState() const;
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static bool IsDrawState(EAutoMapperState);
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void OnNewInGameGuiState(EInGameGuiState, const CStateManager&);
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void OnChangeAudioMusicSelection();
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};
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}
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#endif // __URDE_CAUTOMAPPER_HPP__
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