metaforce/Runtime/Character/IAnimReader.hpp

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#pragma once
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#include <memory>
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CAllFormatsAnimSource.hpp"
#include "Runtime/Character/CCharAnimTime.hpp"
#include "Runtime/Character/CParticleData.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CBoolPOINode;
class CInt32POINode;
class CParticlePOINode;
class CSegId;
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class CSegIdList;
class CSegStatementSet;
class CSoundPOINode;
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struct SAdvancementDeltas {
zeus::CVector3f x0_posDelta;
zeus::CQuaternion xc_rotDelta;
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static SAdvancementDeltas Interpolate(const SAdvancementDeltas& a, const SAdvancementDeltas& b, float oldWeight,
float newWeight);
static SAdvancementDeltas Blend(const SAdvancementDeltas& a, const SAdvancementDeltas& b, float w);
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};
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struct SAdvancementResults {
CCharAnimTime x0_remTime;
SAdvancementDeltas x8_deltas;
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};
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class CSteadyStateAnimInfo {
CCharAnimTime x0_duration;
zeus::CVector3f x8_offset;
bool x14_looping = false;
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public:
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CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const zeus::CVector3f& offset)
: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}
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const CCharAnimTime& GetDuration() const { return x0_duration; }
const zeus::CVector3f& GetOffset() const { return x8_offset; }
bool IsLooping() const { return x14_looping; }
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};
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struct CAnimTreeEffectiveContribution {
float x0_contributionWeight;
std::string x4_name;
CSteadyStateAnimInfo x14_ssInfo;
CCharAnimTime x2c_remTime;
u32 x34_dbIdx;
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public:
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CAnimTreeEffectiveContribution(float cweight, std::string_view name, const CSteadyStateAnimInfo& ssInfo,
const CCharAnimTime& remTime, u32 dbIdx)
: x0_contributionWeight(cweight), x4_name(name), x14_ssInfo(ssInfo), x2c_remTime(remTime), x34_dbIdx(dbIdx) {}
float GetContributionWeight() const { return x0_contributionWeight; }
std::string_view GetPrimitiveName() const { return x4_name; }
const CSteadyStateAnimInfo& GetSteadyStateAnimInfo() const { return x14_ssInfo; }
const CCharAnimTime& GetTimeRemaining() const { return x2c_remTime; }
u32 GetAnimDatabaseIndex() const { return x34_dbIdx; }
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};
template <class T>
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class TSubAnimTypeToken : public TLockedToken<CAllFormatsAnimSource> {};
template <>
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class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAnimSource> {
public:
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TSubAnimTypeToken<CAnimSource>(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {}
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CAnimSource* GetObj() {
CAllFormatsAnimSource* source = reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CAnimSource>::GetObj());
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return &source->GetAsCAnimSource();
}
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const CAnimSource* GetObj() const {
return const_cast<TSubAnimTypeToken<CAnimSource>*>(this)->GetObj();
}
};
template <>
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class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CFBStreamedCompression> {
public:
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TSubAnimTypeToken<CFBStreamedCompression>(const TLockedToken<CAllFormatsAnimSource>& token)
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: TLockedToken<CFBStreamedCompression>(token) {}
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CFBStreamedCompression* GetObj() {
CAllFormatsAnimSource* source =
reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CFBStreamedCompression>::GetObj());
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return &source->GetAsCFBStreamedCompression();
}
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const CFBStreamedCompression* GetObj() const {
return const_cast<TSubAnimTypeToken<CFBStreamedCompression>*>(this)->GetObj();
}
};
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class IAnimReader {
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public:
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virtual ~IAnimReader() = default;
virtual bool IsCAnimTreeNode() const { return false; }
virtual SAdvancementResults VAdvanceView(const CCharAnimTime& a) = 0;
virtual CCharAnimTime VGetTimeRemaining() const = 0;
virtual CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const = 0;
virtual bool VHasOffset(const CSegId& seg) const = 0;
virtual zeus::CVector3f VGetOffset(const CSegId& seg) const = 0;
virtual zeus::CQuaternion VGetRotation(const CSegId& seg) const = 0;
virtual u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator,
u32) const = 0;
virtual u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32) const = 0;
virtual u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
u32) const = 0;
virtual u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32) const = 0;
virtual bool VGetBoolPOIState(const char*) const = 0;
virtual s32 VGetInt32POIState(const char*) const = 0;
virtual CParticleData::EParentedMode VGetParticlePOIState(const char*) const = 0;
virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const = 0;
virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut,
const CCharAnimTime& time) const = 0;
virtual std::unique_ptr<IAnimReader> VClone() const = 0;
virtual std::optional<std::unique_ptr<IAnimReader>> VSimplified() { return {}; }
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virtual void VSetPhase(float) = 0;
virtual SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
u32 GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
std::optional<std::unique_ptr<IAnimReader>> Simplified() { return VSimplified(); }
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std::unique_ptr<IAnimReader> Clone() const { return VClone(); }
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};
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} // namespace urde