2016-12-22 19:57:21 +00:00
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#include "Weapon/CBeamProjectile.hpp"
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2017-01-15 03:59:37 +00:00
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#include "TCastTo.hpp"
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2016-12-22 19:57:21 +00:00
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namespace urde
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{
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2017-11-13 06:19:18 +00:00
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CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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2017-09-05 03:00:19 +00:00
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const zeus::CTransform& xf, int flags, float f1, float f2, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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EProjectileAttrib attribs, bool b1)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false,
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2016-12-22 19:57:21 +00:00
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zeus::CVector3f::skOne, {}, -1, false)
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{
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}
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void CBeamProjectile::Think(float, CStateManager &)
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{
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}
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rstl::optional_object<zeus::CAABox> CBeamProjectile::GetTouchBounds() const
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{
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return {};
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}
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void CBeamProjectile::Touch(CActor &, CStateManager &)
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{
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}
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void CBeamProjectile::ResetBeam(CStateManager &, bool)
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{
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}
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void CBeamProjectile::UpdateFX(const zeus::CTransform &, float, CStateManager &)
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{
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}
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2017-01-15 03:59:37 +00:00
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void CBeamProjectile::Accept(urde::IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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2016-12-22 19:57:21 +00:00
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}
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