metaforce/Runtime/Weapon/CWeapon.hpp

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#ifndef __URDE_CWEAPON_HPP__
#define __URDE_CWEAPON_HPP__
#include "World/CActor.hpp"
#include "Weapon/WeaponCommon.hpp"
#include "World/CDamageInfo.hpp"
#include "Collision/CMaterialFilter.hpp"
namespace urde
{
class CWeapon : public CActor
{
public:
enum class EProjectileAttrib
{
None = 0,
Ice = (1 << 3),
Wave = (1 << 4),
Plasma = (1 << 5),
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Phazon = (1 << 6),
Unknown1 = (1 << 7),
Bombs = (1 << 8),
PowerBombs = (1 << 9),
};
private:
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EProjectileAttrib xe8_projectileAttribs;
TUniqueId xec_uid;
EWeaponType xf0_weaponType;
u32 xf4_;
CMaterialFilter xf8_;
u32 x10c_;
CDamageInfo x110_;
CDamageInfo x12c_;
float x148_;
float x14c_;
float x150_;
float x154_;
public:
CWeapon(TUniqueId, TAreaId, bool, TUniqueId, EWeaponType, const std::string&, const zeus::CTransform&,
const CMaterialFilter&, const CMaterialList&, const CDamageInfo&, EProjectileAttrib, CModelData&&);
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virtual void Accept(IVisitor &visitor);
bool HasAttrib(EProjectileAttrib) const;
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
const CMaterialFilter& GetFilter() const;
void SetFilter(const CMaterialFilter&);
TUniqueId GetOwnerId() const;
void SetOwnerId(TUniqueId);
EWeaponType GetType() const;
const CDamageInfo& GetDamageInfo() const;
CDamageInfo& DamageInfo();
void SetDamageInfo(const CDamageInfo&);
void Think(float, CStateManager &) {}
void Render(const CStateManager&) const {}
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&,
int)
{
return EWeaponCollisionResponseTypes::Default;
}
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {}
};
ENABLE_BITWISE_ENUM(CWeapon::EProjectileAttrib)
}
#endif // __URDE_CWEAPON_HPP__