metaforce/Runtime/GuiSys/CGuiCamera.hpp

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#ifndef __URDE_CGUICAMERA_HPP__
#define __URDE_CGUICAMERA_HPP__
#include "CGuiWidget.hpp"
namespace urde
{
class CGuiCamera : public CGuiWidget
{
public:
enum class Projection
{
Perspective,
Orthographic
};
private:
Projection xf8_proj;
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union
{
struct
{
float xfc_fov;
float x100_aspect;
float x104_znear;
float x108_zfar;
};
struct
{
float xfc_left;
float x100_right;
float x104_top;
float x108_bottom;
float x10c_znear;
float x110_zfar;
};
};
public:
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CGuiCamera(const CGuiWidgetParms& parms, float left, float right,
float top, float bottom,
float znear, float zfar);
CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
static CGuiCamera* Create(CGuiFrame* frame, CInputStream& in, bool flag);
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
void Draw(const CGuiWidgetDrawParms& parms) const;
};
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}
#endif // __URDE_CGUICAMERA_HPP__