metaforce/DataSpec/DNAMP1/Tweaks/CTweakGame.hpp

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#ifndef _DNAMP1_CTWEAKGAME_HPP_
#define _DNAMP1_CTWEAKGAME_HPP_
#include "../../DNACommon/Tweaks/ITweakGame.hpp"
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namespace DataSpec
{
namespace DNAMP1
{
struct CTweakGame : ITweakGame
{
DECL_YAML
String<-1> m_worldPrefix;
String<-1> m_ruinsArea; // ????
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Value<float> m_fov;
Value<bool> unknown1;
Value<bool> unknown2;
Value<bool> unknown3;
Value<bool> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<float> unknown11;
Value<float> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<float> unknown17;
Value<float> unknown18;
Value<float> hardmodeDamageMult;
Value<float> hardmodeWeaponMult;
virtual const std::string& GetWorldPrefix() const { return m_worldPrefix; }
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CTweakGame(athena::io::IStreamReader& in) { this->read(in); }
};
}
}
#endif