metaforce/DataSpec/DNACommon/Tweaks/ITweakBall.hpp

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#ifndef __DNACOMMON_ITWEAKBALL_HPP__
#define __DNACOMMON_ITWEAKBALL_HPP__
#include "ITweak.hpp"
namespace DataSpec
{
struct ITweakBall : ITweak
{
virtual float GetMaxBallTranslationAcceleration(int s) const=0;
virtual float GetBallTranslationFriction(int s) const=0;
virtual float GetBallTranslationMaxSpeed(int s) const=0;
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virtual float GetBallForwardBrakingAcceleration(int s) const=0;
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virtual float GetBallGravity() const=0;
virtual float GetBallWaterGravity() const=0;
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virtual float GetMaxLeanAngle() const=0;
virtual float GetTireToMarbleThresholdSpeed() const=0;
virtual float GetMarbleToTireThresholdSpeed() const=0;
virtual float GetForceToLeanGain() const=0;
virtual float GetLeanTrackingGain() const=0;
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virtual float GetBallCameraControlDistance() const=0;
virtual float GetLeftStickDivisor() const=0;
virtual float GetRightStickDivisor() const=0;
virtual float GetBallTouchRadius() const=0;
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virtual float GetBoostBallDrainTime() const=0;
virtual float GetBoostBallMaxChargeTime() const=0;
virtual float GetBoostBallMinChargeTime() const=0;
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virtual float GetBoostBallMinRelativeSpeedForDamage() const=0;
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};
}
#endif // __DNACOMMON_ITWEAKBALL_HPP__