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## URDE
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**Status:** Extract Only
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[![Build status ](https://ci.appveyor.com/api/projects/status/avx3mpu1gd75ju1b?svg=true )](https://ci.appveyor.com/project/jackoalan/urde)
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### Download
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Precompiled builds of the command-line extraction utility (`hecl`) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as *blender* and *yaml* representations.
Everything else is much too experimental to make portable/stable release builds (for now)
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### Platform Support
* Windows 7+ (64-bit support only)
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* macOS 10.9+
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* Linux
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* Arch is known to function with [`glx` vendor setup instructions ](https://wiki.archlinux.org/index.php/Category:Graphics ) *(main development/testing OS)*
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* **[WIP]** Vulkan loader detection is also integrated into the cmake for Linux
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* **[Coming Soon]** FreeBSD
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* Much multimedia functionality is in place, but not fully tested
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### Build Prerequisites:
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* [CMake 3.10+ ](https://cmake.org )
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* [Python 3+ ](https://python.org )
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* LLVM development package *(headers and libs)*
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* [Specialized Windows Package ](https://axiodl.com/LLVM-9.0.0svn-win64.exe )
* [macOS Package ](http://releases.llvm.org/7.0.0/clang+llvm-7.0.0-x86_64-apple-darwin.tar.xz )
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* **[Windows]** [Visual Studio 2017 and Windows SDK ](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx )
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* **[macOS]** [Xcode Tools ](https://developer.apple.com/xcode/download/ )
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* **[Linux]** recent development packages of `udev` , `x11` , `xcb` , `xinput` , `glx` , `asound`
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### Prep Directions
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```sh
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git clone --recurse-submodules https://github.com/AxioDL/urde.git
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mkdir urde-build
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cd urde-build
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```
### Build Directions (Debug)
#### make
```sh
cmake -DCMAKE_BUILD_TYPE=Debug ../urde
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make
```
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#### Qt Creator
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*(main development / debugging IDE)*
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Open the repository's `CMakeLists.txt` via File > Open File or Project.
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Configure the desired CMake targets to build in the *Projects* area of the IDE.
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Build / Debug / Run on Windows, macOS and Linux in a unified way.
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#### Visual Studio
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```sh
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cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde
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```
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Then open `urde.sln`
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#### Xcode
```sh
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cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=< path-to-llvm-dev-package > ../urde
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```
Then open `urde.xcodeproj`