2019-01-23 05:59:53 +00:00
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#pragma once
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#include "World/CPatterned.hpp"
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namespace urde {
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class CWeaponDescription;
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}
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namespace urde::MP1 {
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class CAtomicBeta final : public CPatterned {
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static const std::string_view skBombLocators[3];
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2019-01-31 20:44:05 +00:00
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static constexpr u32 kBombCount = 3;
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2019-01-23 05:59:53 +00:00
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rstl::reserved_vector<TUniqueId, kBombCount> x568_projectileIds;
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bool x574_beamFired = false;
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float x578_;
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float x57c_;
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float x580_;
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float x584_;
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CDamageVulnerability x588_frozenDamage;
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float x5f0_;
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zeus::CVector3f x5f4_;
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TToken<CElectricDescription> x600_electricWeapon;
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TToken<CWeaponDescription> x608_;
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CDamageInfo x610_projectileDamage;
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CAssetId x62c_beamParticle;
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float x630_;
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float x634_beamRadius;
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float x638_;
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float x63c_ = 1.f;
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float x640_ = 10.f;
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u16 x644_;
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u16 x646_;
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u16 x648_;
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CSfxHandle x64c_;
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CSfxHandle x650_;
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CSfxHandle x654_;
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void CreateBeams(CStateManager&);
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void UpdateBeams(CStateManager&, bool);
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void FreeBeams(CStateManager&);
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void UpdateOrCreateEmitter(CSfxHandle&, u16, const zeus::CVector3f&, float);
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void DestroyEmitter(CSfxHandle&);
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public:
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DEFINE_PATTERNED(AtomicBeta)
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CAtomicBeta(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, CAssetId, CAssetId, const CDamageInfo&, CAssetId, float,
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float, float, const CDamageVulnerability&, float, float, float, s16, s16, s16, float);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() const;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode& mode) const {
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return GetDamageVulnerability()->WeaponHits(mode, false) ? EWeaponCollisionResponseTypes::AtomicBeta
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: EWeaponCollisionResponseTypes::AtomicBetaReflect;
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}
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void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
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static bool IsPlayerBeamChargedEnough(const CStateManager& mgr);
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};
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} // namespace urde::MP1
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