metaforce/Runtime/Character/CAssetFactory.hpp

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#ifndef __URDE_CASSETFACTORY_HPP__
#define __URDE_CASSETFACTORY_HPP__
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#include "IFactory.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
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#include "CSimplePool.hpp"
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namespace urde
{
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class CCharacterFactory;
class CAnimRes;
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class CCharacterFactoryBuilder
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{
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public:
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class CDummyFactory : public IFactory
{
public:
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**, CObjectReference* selfRef);
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void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag&);
const SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
u32 ResourceSize(const urde::SObjectTag& tag);
bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag);
std::unique_ptr<u8[]> LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off);
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};
private:
CDummyFactory x0_dummyFactory;
CSimplePool x4_dummyStore;
public:
CCharacterFactoryBuilder();
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TToken<CCharacterFactory> GetFactory(const CAnimRes& res);
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};
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}
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#endif // __URDE_CASSETFACTORY_HPP__