metaforce/Runtime/World/CScriptRandomRelay.cpp

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#include "CScriptRandomRelay.hpp"
#include "CStateManager.hpp"
namespace urde
{
CScriptRandomRelay::CScriptRandomRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 connCount, s32 variance,
bool clamp, bool active)
: CEntity(uid, info, active, name),
x34_connectionCount((clamp && connCount > 100) ? 100 : connCount),
x38_variance(variance),
x3c_clamp(clamp)
{
}
void CScriptRandomRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
{
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
if (msg == EScriptObjectMessage::SetToZero)
{
if (!x30_24_active)
return;
SendLocalScriptMsgs(EScriptObjectState::Zero, stateMgr);
}
}
void CScriptRandomRelay::SendLocalScriptMsgs(EScriptObjectState state, CStateManager &stateMgr)
{
if (state != EScriptObjectState::Zero)
{
SendScriptMsgs(state, stateMgr, EScriptObjectMessage::None);
return;
}
#if 0
std::vector<std::pair<CEntity*, EScriptObjectMessage>> objs;
objs.reserve(10);
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for (const SConnection& conn : x20_conns)
{
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auto list = stateMgr.GetIdListForScript(conn.x8_objId);
auto it = list.first;
for (; it != list.second; ++it)
{
CEntity* ent = stateMgr.ObjectById(it->second);
if (ent && ent->GetActive())
objs.emplace_back(ent, conn.x4_msg);
}
}
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u32 r0 = x34_connectionCount;
if (x3c_clamp)
r0 = u32(0.5 + (float(x34_connectionCount) / 100.f));
float fVariance = float(x38_variance) * (2.f * stateMgr.GetActiveRandom()->Float());
#endif
}
}