metaforce/Runtime/GuiSys/CHudVisorBeamMenu.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include <cfloat>
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namespace urde
{
class CGuiFrame;
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class CGuiWidget;
class CGuiTextPane;
class CGuiModel;
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class CHudVisorBeamMenu
{
public:
enum class EHudVisorBeamMenu
{
Visor,
Beam
};
private:
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struct SMenuItem
{
CGuiModel* x0_model_loz = nullptr;
CGuiModel* x4_model_icon = nullptr;
float x8_positioner = 0.f;
float xc_opacity = 0.f;
};
enum class EAnimPhase
{
None,
Steady,
SelectFlash,
Animate
};
CGuiFrame& x0_baseHud;
EHudVisorBeamMenu x4_type;
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int x8_selectedItem = 0;
int xc_pendingSelection = 0;
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float x10_interp = 1.f;
bool x14_24_visibleDebug : 1;
bool x14_25_visibleGame : 1;
bool x14_26_dirty : 1;
CGuiWidget* x18_basewidget_menu;
CGuiWidget* x1c_basewidget_menutitle;
CGuiTextPane* x20_textpane_menu;
CGuiModel* x24_model_ghost;
rstl::reserved_vector<SMenuItem, 4> x28_menuItems;
EAnimPhase x6c_animPhase = EAnimPhase::Steady;
float x70_ = FLT_EPSILON;
float x74_ = FLT_EPSILON;
float x78_textFader = 0.f;
float x7c_animDur;
bool x80_24_swapBeamControls : 1;
void UpdateMenuWidgetTransform(int, CGuiWidget& w, float);
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public:
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CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
const rstl::reserved_vector<bool, 4>& enables);
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void Update(float dt, bool init);
void UpdateHudAlpha(float alpha);
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void SetIsVisibleGame(bool v);
void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
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void SetSelection(int, int, float);
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};
}