metaforce/Runtime/World/CScriptDistanceFog.cpp

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#include "Runtime/World/CScriptDistanceFog.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
CScriptDistanceFog::CScriptDistanceFog(TUniqueId uid, std::string_view name, const CEntityInfo& info, ERglFogMode mode,
const zeus::CColor& color, const zeus::CVector2f& range, float colorDelta,
const zeus::CVector2f& rangeDelta, bool expl, bool active, float thermalTarget,
float thermalSpeed, float xrayTarget, float xraySpeed)
: CEntity(uid, info, active, name)
, x34_mode(mode)
, x38_color(color)
, x3c_range(range)
, x44_colorDelta(colorDelta)
, x48_rangeDelta(rangeDelta)
, x50_thermalTarget(thermalTarget)
, x54_thermalSpeed(thermalSpeed)
, x58_xrayTarget(xrayTarget)
, x5c_xraySpeed(xraySpeed)
, x60_explicit(expl)
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{
if (zeus::close_enough(rangeDelta, zeus::skZero2f) && zeus::close_enough(colorDelta, 0.f))
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x61_nonZero = false;
else
x61_nonZero = true;
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}
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void CScriptDistanceFog::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
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if (x4_areaId == kInvalidAreaId || !GetActive())
return;
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if (msg == EScriptObjectMessage::InitializedInArea) {
if (!x60_explicit)
return;
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->GetAreaFog();
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if (x34_mode == ERglFogMode::None)
fog->DisableFog();
else
fog->SetFogExplicit(x34_mode, x38_color, x3c_range);
} else if (msg == EScriptObjectMessage::Action) {
if (!x61_nonZero)
return;
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CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->GetAreaFog();
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if (x34_mode == ERglFogMode::None)
fog->RollFogOut(x48_rangeDelta.x(), x44_colorDelta, x38_color);
else
fog->FadeFog(x34_mode, x38_color, x3c_range, x44_colorDelta, x48_rangeDelta);
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if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f)) {
CWorld* world = stateMgr.GetWorld();
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CGameArea* area = world->GetArea(x4_areaId);
area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
} else {
CWorld* world = stateMgr.GetWorld();
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CGameArea* area = world->GetArea(x4_areaId);
area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
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}
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}
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}
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} // namespace urde