2018-10-07 03:42:33 +00:00
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#pragma once
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2017-05-09 13:27:07 +00:00
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#include "Weapon/CGameProjectile.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CFlameInfo {
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friend class CFlameThrower;
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2018-12-08 05:30:43 +00:00
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s32 x0_;
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s32 x4_attributes;
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2018-12-08 05:30:43 +00:00
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CAssetId x8_flameFxId;
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s32 xc_length;
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2018-12-08 05:30:43 +00:00
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float x10_;
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float x18_;
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float x1c_;
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2017-05-09 13:27:07 +00:00
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public:
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CFlameInfo(s32, s32, CAssetId, s32, float, float, float);
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2019-04-16 08:00:46 +00:00
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s32 GetAttributes() const { return x4_attributes; }
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s32 GetLength() const { return xc_length; }
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2018-12-08 05:30:43 +00:00
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CAssetId GetFlameFxId() const { return x8_flameFxId; }
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2017-05-09 13:27:07 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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