metaforce/Runtime/Weapon/CWaveBuster.hpp

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#pragma once
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#include <memory>
#include "Runtime/CRandom16.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CWaveBuster : public CGameProjectile {
zeus::CTransform x2e8_originalXf;
zeus::CVector3f x318_;
zeus::CVector3f x324_;
zeus::CVector3f x330_;
zeus::CVector3f x33c_;
zeus::CVector3f x348_targetPoint;
TCachedToken<CSwooshDescription> x354_busterSwoosh1;
TCachedToken<CSwooshDescription> x360_busterSwoosh2;
TCachedToken<CGenDescription> x36c_busterSparks;
TCachedToken<CGenDescription> x378_busterLight;
std::unique_ptr<CParticleSwoosh> x384_busterSwoosh1Gen;
std::unique_ptr<CParticleSwoosh> x388_busterSwoosh2Gen;
std::unique_ptr<CElementGen> x38c_busterSparksGen;
std::unique_ptr<CElementGen> x390_busterLightGen;
CRandom16 x394_rand{99};
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float x39c_ = 0.5f;
float x3a0_ = 0.5f;
float x3a4_ = 0.f;
float x3a8_ = 0.f;
float x3ac_ = 0.f;
float x3b0_ = 0.f;
float x3b4_ = 0.f;
float x3b8_ = 0.f;
float x3bc_ = 0.f;
float x3c0_ = 0.f;
float x3c4_ = 0.f;
float x3c8_ = 0.f;
u32 x3cc_ = 0;
bool x3d0_24_firing : 1 = true;
bool x3d0_25_ : 1 = true;
bool x3d0_26_ : 1 = false;
bool x3d0_27_ : 1 = false;
bool x3d0_28_ : 1 = true;
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public:
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CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attrib);
bool IsFiring() const { return x3d0_24_firing; }
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
void ResetBeam(bool deactivate);
void SetNewTarget(TUniqueId id);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId senderId, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
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};
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} // namespace urde