metaforce/Runtime/Collision/CCollisionActorManager.cpp

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#include "CCollisionActorManager.hpp"
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#include "TCastTo.hpp"
#include "World/CActor.hpp"
#include "CStateManager.hpp"
#include "CMaterialList.hpp"
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namespace urde
{
CCollisionActorManager::CCollisionActorManager(CStateManager&, TUniqueId, TAreaId,
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const std::vector<CJointCollisionDescription>& descs, bool)
: x0_jointDescriptions(descs)
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{
}
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void CCollisionActorManager::Destroy(CStateManager& mgr) const
{
for (const CJointCollisionDescription& desc : x0_jointDescriptions)
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mgr.FreeScriptObject(desc.GetCollisionActorId());
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const_cast<CCollisionActorManager&>(*this).x13_ = true;
}
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void CCollisionActorManager::SetActive(CStateManager&, bool)
{
}
void CCollisionActorManager::AddMaterial(CStateManager& mgr, const CMaterialList& list)
{
for (const CJointCollisionDescription& jDesc : x0_jointDescriptions)
{
TCastToPtr<CActor> act(mgr.ObjectById(jDesc.GetCollisionActorId()));
if (act)
act->AddMaterial(list);
}
}
u32 CCollisionActorManager::GetNumCollisionActors() const
{
return x0_jointDescriptions.size();
}
CJointCollisionDescription CCollisionActorManager::GetCollisionDescFromIndex(u32 idx) const
{
return x0_jointDescriptions[idx];
}
void CCollisionActorManager::Update(float, CStateManager&, CCollisionActorManager::EUpdateOptions) const
{
}
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}