metaforce/Runtime/Character/CEffectComponent.cpp

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#include "CEffectComponent.hpp"
namespace urde
{
SObjectTag CEffectComponent::GetSObjectTagFromStream(CInputStream& in)
{
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return SObjectTag(in);
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}
CEffectComponent::CEffectComponent(CInputStream& in)
{
x0_name = in.readString();
x10_tag = GetSObjectTagFromStream(in);
x18_boneName = in.readString();
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x28_scale = in.readFloatBig();
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x2c_ = in.readUint32Big();
x30_ = in.readUint32Big();
}
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const std::string& CEffectComponent::GetComponentName() const
{
return x0_name;
}
const SObjectTag& CEffectComponent::GetParticleTag() const
{
return x10_tag;
}
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}