metaforce/Runtime/Collision/CCollisionPrimitive.cpp

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2016-04-27 00:26:02 +00:00
#include "CCollisionPrimitive.hpp"
#include "CInternalRayCastStructure.hpp"
#include "CMaterialFilter.hpp"
namespace urde
{
CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list)
: x8_material(list)
{
}
void CCollisionPrimitive::SetMaterial(const CMaterialList& material)
{
x8_material = material;
}
const CMaterialList&CCollisionPrimitive::GetMaterial() const
{
return x8_material;
}
CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const
CMaterialFilter& filter, const zeus::CTransform& xf) const
{
return CastRayInternal(CInternalRayCastStructure(start, end, d, xf, filter));
}
}