metaforce/Runtime/Graphics/CGraphics.hpp

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#ifndef __URDE_CGRAPHICS_HPP__
#define __URDE_CGRAPHICS_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
#include "zeus/CVector2i.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "hecl/Runtime.hpp"
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namespace urde
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{
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class CLight;
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class CTimeProvider;
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enum class ERglLight : u8
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{
Zero = 0,
One,
Two,
Three,
Four,
Five,
Six,
Seven
};
enum class ERglLightBits : u8
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{
None = 0,
Zero = 1,
One = 1 << 1,
Two = 1 << 2,
Three = 1 << 3,
Four = 1 << 4,
Five = 1 << 5,
Six = 1 << 6,
Seven = 1 << 7
};
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ENABLE_BITWISE_ENUM(ERglLightBits)
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enum class ERglEnum
{
Never = 0,
Less = 1,
Equal = 2,
LEqual = 3,
Greater = 4,
NEqual = 5,
GEqual = 6,
Always = 7
};
enum class ERglBlendMode
{
None = 0,
Blend = 1,
Logic = 2,
Subtract = 3
};
enum class ERglBlendFactor
{
Zero = 0,
One = 1,
SrcColor = 2,
InvSrcColor = 3,
SrcAlpha = 4,
InvSrcAlpha = 5,
DstAlpha = 6,
InvDstAlpha = 7
};
enum class ERglLogicOp
{
Clear = 0,
And = 1,
RevAnd = 2,
Copy = 3,
InvAnd = 4,
NoOp = 5,
Xor = 6,
Or = 7,
Nor = 8,
Equiv = 9,
Inv = 10,
RevOr = 11,
InvCopy = 12,
InvOr = 13,
NAnd = 14,
Set = 15
};
enum class ERglCullMode
{
None = 0,
Front = 1,
Back = 2,
All = 3
};
enum class ERglAlphaFunc
{
Never = 0,
Less = 1,
Equal = 2,
LEqual = 3,
Greater = 4,
NEqual = 5,
GEqual = 6,
Always = 7
};
enum class ERglAlphaOp
{
And = 0,
Or = 1,
Xor = 2,
XNor = 3
};
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struct SClipScreenRect
{
bool x0_valid;
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int x4_left;
int x8_top;
int xc_width;
int x10_height;
int x14_dstWidth;
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float x18_uvXMin;
float x1c_uvXMax;
float x20_uvYMin;
float x24_uvYMax;
};
enum class ETexelFormat
{
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I4 = 0,
I8 = 1,
IA4 = 2,
IA8 = 3,
C4 = 4,
C8 = 5,
C14X2 = 6,
RGB565 = 7,
RGB5A3 = 8,
RGBA8 = 9,
CMPR = 10,
RGBA8PC = 16
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};
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class CGraphics
{
public:
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struct CProjectionState
{
bool x0_persp;
float x4_left;
float x8_right;
float xc_top;
float x10_bottom;
float x14_near;
float x18_far;
};
static CProjectionState g_Proj;
static float g_ProjAspect;
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static u32 g_NumLightsActive;
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static u32 g_NumBreakpointsWaiting;
static u32 g_FlippingState;
static bool g_LastFrameUsedAbove;
static bool g_InterruptLastFrameUsedAbove;
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static ERglLightBits g_LightActive;
static ERglLightBits g_LightsWereOn;
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static zeus::CTransform g_GXModelView;
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static zeus::CTransform g_GXModelViewInvXpose;
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static zeus::CTransform g_GXModelMatrix;
static zeus::CTransform g_ViewMatrix;
static zeus::CVector3f g_ViewPoint;
static zeus::CTransform g_GXViewPointMatrix;
static zeus::CTransform g_CameraMatrix;
static zeus::CVector2i g_ViewportResolution;
static zeus::CVector2i g_ViewportResolutionHalf;
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static int g_ViewportSamples;
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static bool g_IsGXModelMatrixIdentity;
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static void DisableAllLights();
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static void LoadLight(ERglLight light, const CLight& info);
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static void EnableLight(ERglLight light);
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static void SetLightState(ERglLightBits lightState);
static void SetAmbientColor(const zeus::CColor& col);
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static void SetDepthWriteMode(bool test, ERglEnum comp, bool write);
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static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp);
static void SetCullMode(ERglCullMode);
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static void BeginScene();
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static void EndScene();
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static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1);
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static void SetViewPointMatrix(const zeus::CTransform& xf);
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static void SetViewMatrix();
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static void SetModelMatrix(const zeus::CTransform& xf);
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static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect,
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float znear, float zfar,
bool forRenderer);
static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer);
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static const CProjectionState& GetProjectionState();
static void SetProjectionState(const CProjectionState&);
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static void SetPerspective(float fovy, float aspect, float znear, float zfar);
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static void SetOrtho(float left, float right,
float top, float bottom,
float znear, float zfar);
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static void FlushProjection();
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static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point);
static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point);
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static void SetViewportResolution(const zeus::CVector2i& res);
static void SetViewport(int leftOff, int bottomOff, int width, int height);
static void SetScissor(int leftOff, int bottomOff, int width, int height);
static void SetDepthRange(float near, float far);
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static CTimeProvider* g_ExternalTimeProvider;
static float g_DefaultSeconds;
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static u32 g_RenderTimings;
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static void SetExternalTimeProvider(CTimeProvider* provider)
{g_ExternalTimeProvider = provider;}
static float GetSecondsMod900();
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static void TickRenderTimings();
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static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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static boo::IGraphicsDataFactory* g_BooFactory;
static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
static boo::ITextureR* g_SpareTexture;
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static void InitializeBoo(boo::IGraphicsDataFactory* factory,
boo::IGraphicsCommandQueue* cc,
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boo::ITextureR* spareTex)
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{
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g_BooPlatform = factory->platform();
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g_BooFactory = factory;
g_BooMainCommandQueue = cc;
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g_SpareTexture = spareTex;
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}
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static boo::GraphicsDataToken CommitResources(const boo::FactoryCommitFunc& commitFunc)
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{
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return g_BooFactory->commitTransaction(commitFunc);
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}
static void SetShaderDataBinding(boo::IShaderDataBinding* binding)
{
g_BooMainCommandQueue->setShaderDataBinding(binding);
}
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static void ResolveSpareTexture(const SClipScreenRect& rect)
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{
boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
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g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, true, false);
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}
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static void DrawInstances(size_t start, size_t count, size_t instCount)
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{
g_BooMainCommandQueue->drawInstances(start, count, instCount);
}
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static void DrawArray(size_t start, size_t count)
{
g_BooMainCommandQueue->draw(start, count);
}
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static void DrawArrayIndexed(size_t start, size_t count)
{
g_BooMainCommandQueue->drawIndexed(start, count);
}
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};
}
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#endif // __URDE_CGRAPHICS_HPP__