metaforce/Runtime/Weapon/CWeapon.hpp

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#pragma once
#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CMaterialFilter.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
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namespace urde {
class CWeapon : public CActor {
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protected:
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EProjectileAttrib xe8_projectileAttribs;
TUniqueId xec_ownerId;
EWeaponType xf0_weaponType;
CMaterialFilter xf8_filter;
CDamageInfo x110_origDamageInfo;
CDamageInfo x12c_curDamageInfo;
float x148_curTime = 0.f;
float x14c_damageFalloffSpeed = 0.f;
float x150_damageDuration = 0.f;
float x154_interferenceDuration = 0.f;
public:
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CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type, std::string_view name,
const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList, const CDamageInfo&,
EProjectileAttrib attribs, CModelData&& mData);
void Accept(IVisitor& visitor) override;
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bool HasAttrib(EProjectileAttrib attrib) const { return (int(xe8_projectileAttribs) & int(attrib)) == int(attrib); }
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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void AddAttrib(EProjectileAttrib attrib) { xe8_projectileAttribs |= attrib; }
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const CMaterialFilter& GetFilter() const { return xf8_filter; }
void SetFilter(const CMaterialFilter& filter) { xf8_filter = filter; }
TUniqueId GetOwnerId() const { return xec_ownerId; }
void SetOwnerId(TUniqueId oid) { xec_ownerId = oid; }
EWeaponType GetType() const { return xf0_weaponType; }
const CDamageInfo& GetDamageInfo() const { return x12c_curDamageInfo; }
CDamageInfo& DamageInfo() { return x12c_curDamageInfo; }
void SetDamageInfo(const CDamageInfo& dInfo) { x12c_curDamageInfo = dInfo; }
float GetDamageDuration() const { return x150_damageDuration; }
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void SetDamageDuration(float dur) { x150_damageDuration = dur; }
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float GetInterferenceDuration() const { return x154_interferenceDuration; }
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void SetInterferenceDuration(float dur) { x154_interferenceDuration = dur; }
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
};
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} // namespace urde