metaforce/Runtime/Particle/CDecalManager.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "rstl.hpp"
#include "optional.hpp"
#include "CToken.hpp"
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#include "CDecal.hpp"
#include "zeus/CFrustum.hpp"
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namespace urde
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{
class CStateManager;
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class CDecalManager
{
struct SDecal
{
std::experimental::optional<CDecal> x0_decal;
TAreaId x70_areaId;
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s8 x74_index;
bool x75_24_notIce : 1;
SDecal(const std::experimental::optional<CDecal>& decal, TAreaId aid, s8 idx, bool notIce)
: x0_decal(decal), x70_areaId(aid), x74_index(idx) { x75_24_notIce = notIce; }
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};
static bool m_PoolInitialized;
static s32 m_FreeIndex;
static float m_DeltaTimeSinceLastDecalCreation;
static s32 m_LastDecalCreatedIndex;
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static CAssetId m_LastDecalCreatedAssetId;
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static rstl::reserved_vector<SDecal, 64> m_DecalPool;
static rstl::reserved_vector<s32, 64> m_ActiveIndexList;
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static rstl::reserved_vector<s32, 64>::iterator
RemoveFromActiveList(rstl::reserved_vector<s32, 64>::iterator it, s32 idx);
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public:
static void Initialize();
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static void Reinitialize();
static void Shutdown();
static void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr);
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static void Update(float dt, CStateManager& mgr);
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static void AddDecal(const TToken<CDecalDescription>& decal, const zeus::CTransform& xf,
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bool notIce, CStateManager& mgr);
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};
}