metaforce/Runtime/AutoMapper/CAutoMapper.cpp

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#include "CAutoMapper.hpp"
namespace urde
{
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CAutoMapper::CAutoMapper(CStateManager& stateMgr)
{
}
bool CAutoMapper::CheckLoadComplete()
{
return false;
}
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void CAutoMapper::UnmuteAllLoopedSounds()
{
}
void CAutoMapper::OnNewInGameGuiState(EInGameGuiState, const CStateManager&)
{
}
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}