metaforce/Runtime/Particle/CColorElement.hpp

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#pragma once
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#include "IElement.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Color_Elements */
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namespace urde {
class CCEKeyframeEmitter : public CColorElement {
u32 x4_percent;
u32 x8_unk1;
bool xc_loop;
bool xd_unk2;
s32 x10_loopEnd;
s32 x14_loopStart;
std::vector<zeus::CColor> x18_keys;
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public:
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CCEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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class CCEConstant : public CColorElement {
std::unique_ptr<CRealElement> x4_r;
std::unique_ptr<CRealElement> x8_g;
std::unique_ptr<CRealElement> xc_b;
std::unique_ptr<CRealElement> x10_a;
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public:
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CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d)
: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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class CCEFastConstant : public CColorElement {
zeus::CColor x4_val;
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public:
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CCEFastConstant(float a, float b, float c, float d) : x4_val(a, b, c, d) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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class CCETimeChain : public CColorElement {
std::unique_ptr<CColorElement> x4_a;
std::unique_ptr<CColorElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
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public:
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CCETimeChain(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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class CCEFadeEnd : public CColorElement {
std::unique_ptr<CColorElement> x4_a;
std::unique_ptr<CColorElement> x8_b;
std::unique_ptr<CRealElement> xc_startFrame;
std::unique_ptr<CRealElement> x10_endFrame;
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public:
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CCEFadeEnd(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_startFrame(std::move(c)), x10_endFrame(std::move(d)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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class CCEFade : public CColorElement {
std::unique_ptr<CColorElement> x4_a;
std::unique_ptr<CColorElement> x8_b;
std::unique_ptr<CRealElement> xc_endFrame;
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public:
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CCEFade(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_endFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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class CCEPulse : public CColorElement {
std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CColorElement> xc_aVal;
std::unique_ptr<CColorElement> x10_bVal;
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public:
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CCEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CColorElement>&& c,
std::unique_ptr<CColorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
};
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class CCEParticleColor : public CColorElement {
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public:
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bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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} // namespace urde