2018-10-07 03:42:33 +00:00
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#pragma once
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2016-08-14 21:11:44 +00:00
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#include "../../DNACommon/Tweaks/ITweakPlayerGun.hpp"
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2018-12-08 05:30:43 +00:00
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namespace DataSpec::DNAMP1 {
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2016-08-14 21:11:44 +00:00
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2018-12-08 05:30:43 +00:00
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struct CTweakPlayerGun final : ITweakPlayerGun {
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AT_DECL_DNA_YAML
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Value<float> x4_upLookAngle;
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Value<float> x8_downLookAngle;
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Value<float> xc_verticalSpread;
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Value<float> x10_horizontalSpread;
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Value<float> x14_highVerticalSpread;
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Value<float> x18_highHorizontalSpread;
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Value<float> x1c_lowVerticalSpread;
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Value<float> x20_lowHorizontalSpread;
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Value<float> x24_aimVerticalSpeed;
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Value<float> x28_aimHorizontalSpeed;
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Value<float> x2c_bombFuseTime;
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Value<float> x30_bombDropDelayTime;
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Value<float> x34_holoHoldTime;
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Value<float> x38_gunTransformTime;
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Value<float> x3c_gunHolsterTime;
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Value<float> x40_gunNotFiringTime;
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Value<float> x44_fixedVerticalAim;
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Value<float> x48_gunExtendDistance;
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Value<zeus::CVector3f> x4c_gunPosition;
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Value<zeus::CVector3f> x58_;
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Value<zeus::CVector3f> x64_grapplingArmPosition;
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SShotParam x70_bomb;
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SShotParam x8c_powerBomb;
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SShotParam x1d4_missile;
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SWeaponInfo xa8_beams[5];
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SComboShotParam x1f0_combos[5]; // Originally rstl::prereserved_vector<SShotParam,5>
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Value<float> x280_ricochetData[6]; // Originally rstl::prereserved_vector<float,5>, extended to 6 to capture
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2017-01-27 02:58:21 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace DataSpec::DNAMP1
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