metaforce/Runtime/World/CActor.hpp

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#ifndef __URDE_CACTOR_HPP__
#define __URDE_CACTOR_HPP__
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#include "CEntity.hpp"
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#include "Graphics/CGraphics.hpp"
#include "Graphics/CSimpleShadow.hpp"
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#include "zeus/zeus.hpp"
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#include "Collision/CMaterialFilter.hpp"
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#include "Character/CModelData.hpp"
#include "Character/CActorLights.hpp"
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#include "Collision/CCollisionResponseData.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "CScannableObjectInfo.hpp"
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namespace urde
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{
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class CActorParameters;
class CWeaponMode;
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class CHealthInfo;
class CDamageInfo;
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class CDamageVulnerability;
class CLightParameters;
class CScriptWater;
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class CSimpleShadow;
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class CActor : public CEntity
{
friend class CStateManager;
protected:
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zeus::CTransform x34_transform;
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std::unique_ptr<CModelData> x64_modelData;
CMaterialList x68_material;
CMaterialFilter x70_materialFilter;
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s16 x88_sfxId = -1;
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CSfxHandle x8c_loopingSfxHandle;
std::unique_ptr<CActorLights> x90_actorLights;
std::unique_ptr<CSimpleShadow> x94_simpleShadow;
std::unique_ptr<TToken<CScannableObjectInfo>> x98_scanObjectInfo;
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zeus::CAABox x9c_renderBounds;
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CModelFlags xb4_drawFlags;
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float xbc_time = 0.f;
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float xc0_pitchBend = 0.f;
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TUniqueId xc4_fluidId = kInvalidUniqueId;
TUniqueId xc6_nextDrawNode = kInvalidUniqueId;
u32 xc8_drawnToken = -1;
u32 xcc_addedToken = -1;
float xd0_;
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float xd4_maxVol = 1.f;
rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
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union
{
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struct
{
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u8 xe4_24_nextNonLoopingSfxHandle : 3;
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bool xe4_27_ : 1;
bool xe4_28_ : 1;
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bool xe4_29_actorLightsDirty : 1;
bool xe4_30_outOfFrustum : 1;
bool xe4_31_lightsDirty : 1;
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bool xe5_24_ : 1;
bool xe5_25_ : 1;
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bool xe5_26_muted : 1;
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
bool xe5_31_ : 1;
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u8 xe6_24_fluidCounter : 3;
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u8 xe6_27_renderVisorFlags : 3; // 2: thermal cold, 4: thermal hot
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bool xe6_30_enablePitchBend : 1;
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u8 xe6_31_targetableVisorFlags : 4;
bool xe7_27_ : 1;
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bool xe7_28_worldLightingDirty : 1;
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bool xe7_29_ : 1;
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bool xe7_30_doTargetDistanceTest : 1;
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bool xe7_31_targetable : 1;
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};
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u32 dummy = 0;
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};
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void _CreateShadow();
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void UpdateSfxEmitters();
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public:
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enum class EFluidState
{
EnteredFluid,
InFluid,
LeftFluid
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};
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enum class EScanState
{
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Start,
Processing,
Done,
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};
CActor(TUniqueId, bool, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CMaterialList&, const CActorParameters&, TUniqueId);
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virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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virtual void SetActive(bool active)
{
xe4_27_ = true;
xe4_28_ = true;
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xe4_29_actorLightsDirty = true;
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xe7_29_ = true;
CEntity::SetActive(active);
}
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virtual void PreRender(CStateManager&, const zeus::CFrustum&) {}
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
virtual void Render(const CStateManager&) const {}
virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
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virtual void CalculateRenderBounds();
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virtual CHealthInfo* HealthInfo(CStateManager&);
virtual const CDamageVulnerability* GetDamageVulnerability() const;
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const;
virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
virtual void Touch(CActor&, CStateManager&);
virtual zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
virtual zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
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virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, int) const;
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual void OnScanStateChanged(EScanState, CStateManager&);
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virtual zeus::CAABox GetSortingBounds(const CStateManager&) const;
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virtual void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType, float dt);
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void RemoveEmitter();
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void SetVolume(float vol);
const zeus::CTransform& GetTransform() const { return x34_transform; }
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const zeus::CVector3f& GetTranslation() const { return x34_transform.origin; }
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const zeus::CTransform GetScaledLocatorTransform(const std::string& segName) const;
const zeus::CTransform GetLocatorTransform(const std::string& segName) const;
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, CStateManager&);
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void AddMaterial(const CMaterialList& l);
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void CreateShadow(bool);
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void SetCallTouch(bool callTouch);
bool GetCallTouch() const;
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void SetUseInSortedLists(bool use);
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bool GetUseInSortedLists() const;
const CMaterialFilter& GetMaterialFilter() const { return x70_materialFilter; }
void SetMaterialFilter(const CMaterialFilter& filter) { x70_materialFilter = filter; }
const CMaterialList& GetMaterialList() const { return x68_material; }
void SetMaterialList(const CMaterialList& list) { x68_material = list; }
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void SetInFluid(bool in, TUniqueId uid);
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bool HasModelData() const;
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const CSfxHandle& GetSfxHandle() const { return x8c_loopingSfxHandle; }
void SetSoundEventPitchBend(s32);
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void SetRotation(const zeus::CQuaternion& q);
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void SetTranslation(const zeus::CVector3f& tr);
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void SetTransform(const zeus::CTransform& tr);
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void SetAddedToken(u32 tok);
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float GetPitch() const;
float GetYaw() const;
const CModelData* GetModelData() const { return x64_modelData.get(); }
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CModelData* ModelData() { return x64_modelData.get(); }
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void EnsureRendered(const CStateManager&);
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void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
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void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist,
float minVol, float maxVol, const zeus::CVector3f& toListener,
const zeus::CVector3f& position, TAreaId aid, CStateManager& mgr,
bool translateId);
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SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
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void SetActorLights(std::unique_ptr<CActorLights>&& lights);
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const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
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CActorLights* ActorLights() { return x90_actorLights.get(); }
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bool CanDrawStatic() const;
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bool GetE7_29() const { return xe7_29_; }
void SetWorldLightingDirty(bool b) { xe7_28_worldLightingDirty = b; }
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const CScannableObjectInfo* GetScannableObjectInfo() const;
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const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const
{ return const_cast<CActor*>(this)->HealthInfo(const_cast<CStateManager&>(mgr)); }
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bool GetDoTargetDistanceTest() const { return xe7_30_doTargetDistanceTest; }
void SetCalculateLighting(bool c);
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float GetAverageAnimVelocity(int anim) const;
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u8 GetTargetableVisorFlags() const { return xe6_31_targetableVisorFlags; }
bool GetIsTargetable() const { return xe7_31_targetable; }
void SetDrawFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
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void SetModelData(std::unique_ptr<CModelData>&& mData);
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u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
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TUniqueId GetFluidId() const { return xc4_fluidId; }
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};
}
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#endif // __URDE_CACTOR_HPP__