metaforce/DataSpec/DNAMP1/ScriptObjects/SpacePirate.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
struct SpacePirate : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
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Value<float> AggressionCheck;
Value<float> CoverCheck;
Value<float> SearchRadius;
Value<float> FallBackCheck;
Value<float> FallBackRadius;
Value<float> HearingRadius;
/*
* 0x1: pendingAmbush
* 0x2: ceilingAmbush
* 0x4: nonAggressive
* 0x8: melee
* 0x10: noShuffleCloseCheck
* 0x20: onlyAttackInRange
* 0x40: unk
* 0x80: noKnockbackImpulseReset
* 0x200: noMeleeAttack
* 0x400: breakAttack
* 0x1000: seated
* 0x2000: shadowPirate
* 0x4000: alertBeforeCloak
* 0x8000: noBreakDodge
* 0x10000: floatingCorpse
* 0x20000: ragdollNoAiCollision
* 0x40000: trooper
*/
Value<atUint32> flags;
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Value<bool> unknown8;
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UniqueID32 Projectile;
DamageInfo ProjectileDamage;
Value<atUint32> Sound_Projectile;
DamageInfo BladeDamage;
Value<float> KneelAttackChance;
UniqueID32 KneelAttackShot;
DamageInfo KneelAttackDamage;
Value<float> DodgeCheck;
Value<atUint32> Sound_Impact;
Value<float> averageNextShotTime;
Value<float> nextShotTimeVariation;
Value<atUint32> Sound_Alert;
Value<float> GunTrackDelay;
Value<atUint32> firstBurstCount;
Value<float> CloakOpacity;
Value<float> MaxCloakOpacity;
Value<float> dodgeDelayTimeMin;
Value<float> dodgeDelayTimeMax;
Value<atUint32> Sound_Hurled;
Value<atUint32> Sound_Death;
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Value<float> unknown19;
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Value<float> AvoidDistance;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (Projectile) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(Projectile);
ent->name = name + "_Projectile";
}
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if (KneelAttackShot) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(KneelAttackShot);
ent->name = name + "_KneelAttackShot";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(Projectile, pathsOut);
g_curSpec->flattenDependencies(KneelAttackShot, pathsOut);
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patternedInfo.depIDs(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
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void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
};
} // namespace DataSpec::DNAMP1