metaforce/hecl/lib/Pipeline.cpp

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#include "hecl/Pipeline.hpp"
#include "athena/FileReader.hpp"
#include <zlib.h>
namespace hecl
{
#if HECL_RUNTIME
PipelineConverterBase* conv = nullptr;
class ShaderCacheZipStream : public athena::io::IStreamReader
{
std::unique_ptr<uint8_t[]> m_compBuf;
athena::io::FileReader m_reader;
z_stream m_zstrm = {};
public:
explicit ShaderCacheZipStream(const hecl::SystemChar* path)
: m_reader(path)
{
if (m_reader.hasError())
return;
if (m_reader.readUint32Big() != SBIG('SHAD'))
return;
m_compBuf.reset(new uint8_t[4096]);
m_zstrm.next_in = m_compBuf.get();
m_zstrm.avail_in = 0;
inflateInit(&m_zstrm);
}
~ShaderCacheZipStream()
{
inflateEnd(&m_zstrm);
}
operator bool() const { return m_compBuf.operator bool(); }
atUint64 readUBytesToBuf(void *buf, atUint64 len)
{
m_zstrm.next_out = (Bytef*)buf;
m_zstrm.avail_out = len;
m_zstrm.total_out = 0;
while (m_zstrm.avail_out != 0)
{
if (m_zstrm.avail_in == 0)
{
atUint64 readSz = m_reader.readUBytesToBuf(m_compBuf.get(), 4096);
m_zstrm.avail_in = readSz;
m_zstrm.next_in = m_compBuf.get();
}
int inflateRet = inflate(&m_zstrm, Z_NO_FLUSH);
if (inflateRet != Z_OK)
break;
}
return m_zstrm.total_out;
}
void seek(atInt64, athena::SeekOrigin) {}
atUint64 position() const {return 0;}
atUint64 length() const {return 0;}
};
template<typename P, typename S>
void StageConverter<P, S>::loadFromStream(FactoryCtx& ctx, ShaderCacheZipStream& r)
{
uint32_t count = r.readUint32Big();
for (uint32_t i = 0; i < count; ++i)
{
uint64_t hash = r.readUint64Big();
uint32_t size = r.readUint32Big();
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StageBinaryData data = MakeStageBinaryData(size);
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r.readUBytesToBuf(data.get(), size);
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m_stageCache.insert(std::make_pair(hash,
Do<StageTargetTp>(ctx, StageBinary<P, S>(data, size))));
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}
}
static boo::AdditionalPipelineInfo ReadAdditionalInfo(ShaderCacheZipStream& r)
{
boo::AdditionalPipelineInfo additionalInfo;
additionalInfo.srcFac = boo::BlendFactor(r.readUint32Big());
additionalInfo.dstFac = boo::BlendFactor(r.readUint32Big());
additionalInfo.prim = boo::Primitive(r.readUint32Big());
additionalInfo.depthTest = boo::ZTest(r.readUint32Big());
additionalInfo.depthWrite = r.readBool();
additionalInfo.colorWrite = r.readBool();
additionalInfo.alphaWrite = r.readBool();
additionalInfo.culling = boo::CullMode(r.readUint32Big());
additionalInfo.patchSize = r.readUint32Big();
additionalInfo.overwriteAlpha = r.readBool();
additionalInfo.depthAttachment = r.readBool();
return additionalInfo;
}
static std::vector<boo::VertexElementDescriptor> ReadVertexFormat(ShaderCacheZipStream& r)
{
std::vector<boo::VertexElementDescriptor> ret;
uint32_t count = r.readUint32Big();
ret.reserve(count);
for (int i = 0; i < count; ++i)
{
ret.emplace_back();
ret.back().semantic = boo::VertexSemantic(r.readUint32Big());
ret.back().semanticIdx = int(r.readUint32Big());
}
return ret;
}
template<typename P>
bool PipelineConverter<P>::loadFromFile(FactoryCtx& ctx, const hecl::SystemChar* path)
{
ShaderCacheZipStream r(path);
if (!r)
return false;
m_vertexConverter.loadFromStream(ctx, r);
m_fragmentConverter.loadFromStream(ctx, r);
m_geometryConverter.loadFromStream(ctx, r);
m_controlConverter.loadFromStream(ctx, r);
m_evaluationConverter.loadFromStream(ctx, r);
uint32_t count = r.readUint32Big();
for (uint32_t i = 0; i < count; ++i)
{
uint64_t hash = r.readUint64Big();
StageRuntimeObject<P, PipelineStage::Vertex> vertex;
StageRuntimeObject<P, PipelineStage::Fragment> fragment;
StageRuntimeObject<P, PipelineStage::Geometry> geometry;
StageRuntimeObject<P, PipelineStage::Control> control;
StageRuntimeObject<P, PipelineStage::Evaluation> evaluation;
if (uint64_t vhash = r.readUint64Big())
vertex = m_vertexConverter.m_stageCache.find(vhash)->second;
if (uint64_t fhash = r.readUint64Big())
fragment = m_fragmentConverter.m_stageCache.find(fhash)->second;
if (uint64_t ghash = r.readUint64Big())
geometry = m_geometryConverter.m_stageCache.find(ghash)->second;
if (uint64_t chash = r.readUint64Big())
control = m_controlConverter.m_stageCache.find(chash)->second;
if (uint64_t ehash = r.readUint64Big())
evaluation = m_evaluationConverter.m_stageCache.find(ehash)->second;
boo::AdditionalPipelineInfo additionalInfo = ReadAdditionalInfo(r);
std::vector<boo::VertexElementDescriptor> vtxFmt = ReadVertexFormat(r);
m_pipelineCache.insert(std::make_pair(hash, FinalPipeline<P>(*this, ctx,
StageCollection<StageRuntimeObject<P, PipelineStage::Null>>
(vertex, fragment, geometry, control, evaluation, additionalInfo,
boo::VertexFormatInfo(vtxFmt.size(), vtxFmt.data())))));
}
return true;
}
#define SPECIALIZE_STAGE_CONVERTER(P) \
template class StageConverter<P, PipelineStage::Vertex>; \
template class StageConverter<P, PipelineStage::Fragment>; \
template class StageConverter<P, PipelineStage::Geometry>; \
template class StageConverter<P, PipelineStage::Control>; \
template class StageConverter<P, PipelineStage::Evaluation>;
#if BOO_HAS_GL
template class PipelineConverter<PlatformType::OpenGL>;
SPECIALIZE_STAGE_CONVERTER(PlatformType::OpenGL)
#endif
#if BOO_HAS_VULKAN
template class PipelineConverter<PlatformType::Vulkan>;
SPECIALIZE_STAGE_CONVERTER(PlatformType::Vulkan)
#endif
#if _WIN32
template class PipelineConverter<PlatformType::D3D11>;
SPECIALIZE_STAGE_CONVERTER(PlatformType::D3D11)
#endif
#if BOO_HAS_METAL
template class PipelineConverter<PlatformType::Metal>;
SPECIALIZE_STAGE_CONVERTER(PlatformType::Metal)
#endif
#if BOO_HAS_NX
template class PipelineConverter<PlatformType::NX>;
SPECIALIZE_STAGE_CONVERTER(PlatformType::NX)
#endif
#endif
}