metaforce/Runtime/MP1/World/CGrenadeLauncher.hpp

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#pragma once
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/Collision/CCollidableSphere.hpp"
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#include "Runtime/MP1/World/CBouncyGrenade.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CDamageVulnerability.hpp"
#include "Runtime/World/CEntityInfo.hpp"
#include "Runtime/World/CHealthInfo.hpp"
#include "Runtime/World/CPhysicsActor.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include <array>
#include <string_view>
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CQuaternion.hpp>
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namespace urde::MP1 {
struct SGrenadeTrajectoryInfo {
private:
float x0_velocityMin;
float x4_velocityMax;
float x8_angleMin;
float xc_angleMax;
public:
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explicit SGrenadeTrajectoryInfo(CInputStream& in)
: x0_velocityMin(in.readFloatBig())
, x4_velocityMax(in.readFloatBig())
, x8_angleMin(zeus::degToRad(in.readFloatBig()))
, xc_angleMax(zeus::degToRad(in.readFloatBig())) {}
[[nodiscard]] float GetVelocityMin() const { return x0_velocityMin; }
[[nodiscard]] float GetVelocityMax() const { return x4_velocityMax; }
[[nodiscard]] float GetAngleMin() const { return x8_angleMin; }
[[nodiscard]] float GetAngleMax() const { return xc_angleMax; }
};
struct SGrenadeLauncherData {
private:
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SBouncyGrenadeData x0_grenadeData;
CAssetId x3c_grenadeModelId;
CAssetId x40_shootParticleGenDescId;
u16 x44_shootSfxId;
SGrenadeTrajectoryInfo x48_grenadeTrajectoryInfo;
public:
SGrenadeLauncherData(const SBouncyGrenadeData& data, CAssetId grenadeModelId, CAssetId shootParticleGenDescId,
u16 shootSfxId, const SGrenadeTrajectoryInfo& grenadeTrajectoryInfo)
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: x0_grenadeData(data)
, x3c_grenadeModelId(grenadeModelId)
, x40_shootParticleGenDescId(shootParticleGenDescId)
, x44_shootSfxId(shootSfxId)
, x48_grenadeTrajectoryInfo(grenadeTrajectoryInfo) {}
[[nodiscard]] const SBouncyGrenadeData& GetGrenadeData() const { return x0_grenadeData; }
[[nodiscard]] CAssetId GetGrenadeModelId() const { return x3c_grenadeModelId; }
[[nodiscard]] CAssetId GetShootParticleGenDescId() const { return x40_shootParticleGenDescId; }
[[nodiscard]] u16 GetShootSfxId() const { return x44_shootSfxId; }
[[nodiscard]] const SGrenadeTrajectoryInfo& GetGrenadeTrajectoryInfo() const { return x48_grenadeTrajectoryInfo; }
};
class CGrenadeLauncher : public CPhysicsActor {
private:
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int x258_started = 0;
CHealthInfo x25c_healthInfo;
CDamageVulnerability x264_vulnerability;
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TUniqueId x2cc_parentId;
SGrenadeLauncherData x2d0_data;
CCollidableSphere x328_cSphere;
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float x348_shotTimer = -1.f;
zeus::CColor x34c_color1{1.f};
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CActorParameters x350_grenadeActorParams;
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std::optional<TLockedToken<CGenDescription>> x3b8_particleGenDesc;
std::array<s32, 4> x3c8_animIds{};
float x3d8_ = 0.f;
float x3dc_ = 0.f;
float x3e0_ = 0.f;
float x3e4_ = 0.f;
float x3e8_thermalMag;
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float x3ec_damageTimer = 0.f;
zeus::CColor x3f0_color2{0.5f, 0.f, 0.f};
zeus::CColor x3f4_damageAddColor{0.f};
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float x3f8_explodePlayerDistance;
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bool x3fc_launchGrenade = false;
bool x3fd_visible = true;
bool x3fe_followPlayer = true;
public:
CGrenadeLauncher(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& bounds, const CHealthInfo& healthInfo,
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const CDamageVulnerability& vulnerability, const CActorParameters& actParams, TUniqueId parentId,
const SGrenadeLauncherData& data, float f1);
void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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[[nodiscard]] const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x328_cSphere; }
[[nodiscard]] const CDamageVulnerability* GetDamageVulnerability() const override { return &x264_vulnerability; }
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; }
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;
void SetAddColor(const zeus::CColor& color) { x3f4_damageAddColor = color; }
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void SetVisible(bool val) { x3fd_visible = val; }
void SetFollowPlayer(bool val) { x3fe_followPlayer = val; }
static zeus::CVector3f GrenadeTarget(const CStateManager& mgr);
static void CalculateGrenadeTrajectory(const zeus::CVector3f& target, const zeus::CVector3f& origin,
const SGrenadeTrajectoryInfo& info, float& angleOut, float& velocityOut);
private:
void UpdateCollision();
void UpdateColor(float arg);
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void UpdateDamageTime(float arg);
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void CreateExplosion(CStateManager& mgr);
void UpdateFollowPlayer(CStateManager& mgr, float dt);
void UpdateStartAnimation();
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void LaunchGrenade(CStateManager& mgr);
};
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} // namespace urde::MP1