2018-10-11 22:57:05 +00:00
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#pragma once
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2019-09-28 02:53:03 +00:00
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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2018-10-11 22:57:05 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde::MP1 {
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class CFireFlea : public CPatterned {
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class CDeathCameraEffect : public CEntity {
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u32 x34_ = 13;
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u32 x38_ = 5;
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u32 x3c_ = 60;
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u32 x40_ = 190;
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u32 x44_ = 0;
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public:
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static const zeus::CColor skStartFadeColor;
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static const zeus::CColor skEndFadeColor;
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static zeus::CColor sCurrentFadeColor;
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CDeathCameraEffect(TUniqueId, TAreaId, std::string_view);
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2019-08-09 19:46:49 +00:00
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void Accept(IVisitor&) override;
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void PreThink(float, CStateManager&) override;
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void Think(float, CStateManager&) override;
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2018-12-08 05:30:43 +00:00
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};
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float x568_ = 1.f;
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float x56c_;
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2018-12-10 05:12:55 +00:00
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rstl::reserved_vector<TUniqueId, 1024> x570_nearList;
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2018-12-08 05:30:43 +00:00
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float xe64_;
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zeus::CVector3f xd74_;
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2018-12-10 05:12:55 +00:00
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zeus::CVector3f xd80_targetPos;
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2018-12-08 05:30:43 +00:00
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CPathFindSearch xd8c_pathFind;
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static s32 sLightIdx;
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2018-12-10 05:12:55 +00:00
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zeus::CVector3f FindSafeRoute(CStateManager& mgr, const zeus::CVector3f& forward);
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bool CheckNearWater(const CStateManager&, const zeus::CVector3f& dir);
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2018-11-10 02:47:07 +00:00
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2018-10-11 22:57:05 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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DEFINE_PATTERNED(FireFlea)
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2018-10-11 22:57:05 +00:00
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2018-12-08 05:30:43 +00:00
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CFireFlea(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, float);
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2018-11-17 05:05:57 +00:00
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2019-08-09 19:46:49 +00:00
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Dead(CStateManager&, EStateMsg msg, float dt) override;
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bool Delay(CStateManager&, float arg) override;
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bool InPosition(CStateManager& mgr, float dt) override;
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bool HearShot(CStateManager&, float) override;
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void TargetPatrol(CStateManager&, EStateMsg, float) override;
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void Patrol(CStateManager&, EStateMsg, float) override;
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void Flee(CStateManager&, EStateMsg, float) override;
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CPathFindSearch* GetSearchPath() override { return &xd8c_pathFind; }
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2018-10-11 22:57:05 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde::MP1
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