metaforce/Runtime/MP1/World/CBouncyGrenade.cpp

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#include "Runtime/MP1/World/CBouncyGrenade.hpp"
#include "Runtime/CPlayerState.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
namespace urde::MP1 {
CBouncyGrenade::CBouncyGrenade(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParams,
TUniqueId parentId, const SBouncyGrenadeData& data, float velocity,
float explodePlayerDistance)
: CPhysicsActor(uid, true, name, info, xf, std::move(mData), {EMaterialTypes::Projectile, EMaterialTypes::Solid},
mData.GetBounds(), SMoverData{data.GetUnkStruct().GetMass()}, actParams, 0.3f, 0.1f)
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, x258_data(data)
, x294_numBounces(data.GetNumBounces())
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, x298_parentId(parentId)
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, x2a0_elementGenCombat(std::make_unique<CElementGen>(g_SimplePool->GetObj({'PART', data.GetElementGenId1()})))
, x2a4_elementGenXRay(std::make_unique<CElementGen>(g_SimplePool->GetObj({'PART', data.GetElementGenId2()})))
, x2a8_elementGenThermal(std::make_unique<CElementGen>(g_SimplePool->GetObj({'PART', data.GetElementGenId3()})))
, x2ac_elementGen4(std::make_unique<CElementGen>(g_SimplePool->GetObj({'PART', data.GetElementGenId4()})))
, x2b0_explodePlayerDistance(explodePlayerDistance) {
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SetMomentumWR({0.f, 0.f, -GravityConstant() * GetMass()});
SetVelocityWR(velocity * xf.frontVector());
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x2a0_elementGenCombat->SetParticleEmission(false);
x2a4_elementGenXRay->SetParticleEmission(false);
x2a8_elementGenThermal->SetParticleEmission(false);
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x2ac_elementGen4->SetParticleEmission(true);
CMaterialFilter filter = GetMaterialFilter();
filter.ExcludeList().Add(EMaterialTypes::Character);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(filter.IncludeList(), filter.ExcludeList()));
}
void CBouncyGrenade::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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CActor::AddToRenderer(frustum, mgr);
if (!x2b4_24_exploded) {
g_Renderer->AddParticleGen(*x2ac_elementGen4);
return;
}
const auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
if (visor == CPlayerState::EPlayerVisor::Combat || visor == CPlayerState::EPlayerVisor::Scan) {
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g_Renderer->AddParticleGen(*x2a0_elementGenCombat);
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} else if (visor == CPlayerState::EPlayerVisor::XRay || visor == CPlayerState::EPlayerVisor::Thermal) {
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g_Renderer->AddParticleGen(*x2a8_elementGenThermal);
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}
}
void CBouncyGrenade::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) {
constexpr auto matList = CMaterialList{
EMaterialTypes::Solid,
EMaterialTypes::Ceiling,
EMaterialTypes::Floor,
EMaterialTypes::Character,
};
bool shouldExplode = false;
if (x298_parentId != id) {
const CEntity* const entity = mgr.GetObjectById(id);
if (entity != nullptr) {
if (TCastToConstPtr<CCollisionActor> actor = entity) {
shouldExplode = actor->GetOwnerId() != x298_parentId;
} else {
shouldExplode = true;
}
}
}
if (shouldExplode) {
Explode(mgr, id);
} else {
for (const auto& info : list) {
if (info.GetMaterialLeft().SharesMaterials(matList)) {
if (x294_numBounces == 0) {
Explode(mgr, kInvalidUniqueId);
} else {
const zeus::CVector3f* normal = &info.GetNormalLeft();
if (GetVelocity().dot(info.GetNormalLeft()) > 0.f) {
normal = &info.GetNormalRight();
}
const zeus::CVector3f impulse =
(x258_data.GetUnkStruct().GetSpeed() * GetConstantForce().magnitude()) * *normal;
const zeus::CVector3f angle = -x258_data.GetUnkStruct().GetSpeed() * GetAngularMomentum();
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ApplyImpulseWR(impulse, angle);
CSfxManager::AddEmitter(x258_data.GetBounceSfx(), GetTranslation(), zeus::skUp, false, false, 0x7f,
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GetAreaIdAlways());
--x294_numBounces;
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}
break;
}
}
}
CPhysicsActor::CollidedWith(id, list, mgr);
}
std::optional<zeus::CAABox> CBouncyGrenade::GetTouchBounds() const { return GetModelData()->GetBounds(GetTransform()); }
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void CBouncyGrenade::Render(CStateManager& mgr) {
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if (!x2b4_24_exploded) {
GetModelData()->Render(mgr, GetTransform(), nullptr, {0, 0, 3, zeus::skWhite});
} else if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CElementGen::SetSubtractBlend(true);
CElementGen::SetMoveRedToAlphaBuffer(true);
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CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
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x2a4_elementGenXRay->Render();
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mgr.SetupFogForArea(GetAreaIdAlways());
CElementGen::SetSubtractBlend(false);
CElementGen::SetMoveRedToAlphaBuffer(false);
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}
}
void CBouncyGrenade::Think(float dt, CStateManager& mgr) {
if (GetActive()) {
const zeus::CTransform& orientation = GetTransform().getRotation();
const zeus::CVector3f& translation = GetTranslation();
const zeus::CVector3f& scale = GetModelData()->GetScale();
auto UpdateElementGen = [ orientation, translation, scale, dt ](CElementGen & gen) constexpr {
gen.SetOrientation(orientation);
gen.SetGlobalTranslation(translation);
gen.SetGlobalScale(scale);
gen.Update(dt);
};
if (x2b4_24_exploded) {
Stop();
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UpdateElementGen(*x2a0_elementGenCombat);
UpdateElementGen(*x2a4_elementGenXRay);
UpdateElementGen(*x2a8_elementGenThermal);
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} else {
UpdateElementGen(*x2ac_elementGen4);
}
x29c_ += dt;
if (x29c_ > 0.3f) {
x2b4_25_ = true;
}
const zeus::CVector3f& playerDistance = mgr.GetPlayer().GetTranslation() +
zeus::CVector3f{0.f, 0.f, 0.5f * mgr.GetPlayer().GetEyeHeight()} -
translation;
if (playerDistance.magSquared() < x2b0_explodePlayerDistance * x2b0_explodePlayerDistance) {
Explode(mgr, kInvalidUniqueId);
}
}
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if (x2a0_elementGenCombat->IsSystemDeletable() && x2a4_elementGenXRay->IsSystemDeletable() &&
x2a8_elementGenThermal->IsSystemDeletable()) {
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mgr.FreeScriptObject(GetUniqueId());
}
}
void CBouncyGrenade::Touch(CActor& act, CStateManager& mgr) { CActor::Touch(act, mgr); }
void CBouncyGrenade::Explode(CStateManager& mgr, TUniqueId uid) {
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if (x2b4_24_exploded) {
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return;
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}
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x2b4_24_exploded = true;
CSfxManager::AddEmitter(x258_data.GetExplodeSfx(), GetTranslation(), zeus::skUp, false, false, 0x7f,
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GetAreaIdAlways());
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x2a0_elementGenCombat->SetParticleEmission(true);
x2a4_elementGenXRay->SetParticleEmission(true);
x2a8_elementGenThermal->SetParticleEmission(true);
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x2ac_elementGen4->SetParticleEmission(false);
const CDamageInfo& dInfo = x258_data.GetDamageInfo();
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{
bool isParent = x298_parentId == uid;
if (TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(uid)) {
isParent = x298_parentId == actor->GetOwnerId();
}
if (uid != kInvalidUniqueId && !isParent) {
mgr.ApplyDamage(GetUniqueId(), uid, GetUniqueId(), dInfo, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}),
zeus::skZero3f);
}
}
const float radius = dInfo.GetRadius();
if (radius > 1.f) {
const zeus::CVector3f& pos = GetTranslation();
const CMaterialFilter filter = CMaterialFilter::MakeInclude({EMaterialTypes::Player, EMaterialTypes::Character});
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, {pos - radius, pos + radius}, filter, nullptr);
for (const auto& id : nearList) {
bool isParent = x298_parentId == id;
if (TCastToConstPtr<CCollisionActor> cActor = mgr.GetObjectById(id)) {
isParent = x298_parentId == cActor->GetOwnerId();
}
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if (isParent) {
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continue;
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}
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const auto* actor = static_cast<const CActor*>(mgr.GetObjectById(id));
if (actor == nullptr) {
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continue;
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}
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const float magnitude = (actor->GetTranslation() - GetTranslation()).magnitude();
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if (radius <= magnitude) {
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continue;
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}
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float scale = (radius - magnitude) / radius;
const CDamageInfo info{dInfo.GetWeaponMode(), scale * dInfo.GetDamage(), radius,
scale * dInfo.GetKnockBackPower()};
mgr.ApplyDamage(GetUniqueId(), id, GetUniqueId(), info, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}),
zeus::skZero3f);
}
}
}
} // namespace urde::MP1