metaforce/Runtime/Character/CAdditiveBodyState.cpp

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#include "CAdditiveBodyState.hpp"
#include "CBodyController.hpp"
#include "Character/CPASDatabase.hpp"
#include "CStateManager.hpp"
#include "CAnimTreeNode.hpp"
#include "CPASAnimParmData.hpp"
namespace urde
{
void CABSAim::Start(CBodyController& bc, CStateManager& mgr)
{
const CBCAdditiveAimCmd* cmd =
static_cast<const CBCAdditiveAimCmd*>(bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveAim));
const CPASAnimState* aimState = bc.GetPASDatabase().GetAnimState(22);
// Left, Right, Up, Down
for (int i=0 ; i<4 ; ++i)
{
CPASAnimParmData parms(22, CPASAnimParm::FromEnum(i));
std::pair<float, s32> best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1);
x8_anims[i] = best.second;
x18_angles[i] = zeus::degToRad(aimState->GetAnimParmData(x8_anims[i], 1).GetReal32Value());
}
const CAnimData& animData = *bc.GetOwner().GetModelData()->GetAnimationData();
x28_hWeight = -animData.GetAdditiveAnimationWeight(x8_anims[0]);
x28_hWeight += animData.GetAdditiveAnimationWeight(x8_anims[1]);
x30_vWeight = -animData.GetAdditiveAnimationWeight(x8_anims[2]);
x30_vWeight += animData.GetAdditiveAnimationWeight(x8_anims[3]);
x4_needsIdle = false;
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveIdle))
x4_needsIdle = true;
}
pas::EAnimationState CABSAim::GetBodyStateTransition(float dt, CBodyController& bc)
{
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveReaction))
return pas::EAnimationState::AdditiveReaction;
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveFlinch))
return pas::EAnimationState::AdditiveFlinch;
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveIdle) || x4_needsIdle)
return pas::EAnimationState::AdditiveIdle;
return pas::EAnimationState::Invalid;
}
pas::EAnimationState CABSAim::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr)
{
pas::EAnimationState st = GetBodyStateTransition(dt, bc);
if (st == pas::EAnimationState::Invalid)
{
const zeus::CVector3f& target = bc.GetCommandMgr().GetAdditiveTargetVector();
if (target.canBeNormalized())
{
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
float hAngle = zeus::clamp(-x18_angles[0], std::atan2(target.x, target.y), x18_angles[1]);
hAngle *= 0.63661975f;
hAngle = zeus::clamp(-3.f, (hAngle - x28_hWeight) * 0.25f / dt, 3.f);
x2c_hWeightVel += dt * zeus::clamp(-10.f, (hAngle - x2c_hWeightVel) / dt, 10.f);
float hypotenuse = std::sqrt(target.y * target.y + target.x * target.x);
float vAngle = zeus::clamp(-x18_angles[3], std::atan2(target.z, hypotenuse), x18_angles[2]);
vAngle *= 0.63661975f;
vAngle = zeus::clamp(-3.f, (vAngle - x30_vWeight) * 0.25f / dt, 3.f);
x34_vWeightVel += dt * zeus::clamp(-10.f, (vAngle - x34_vWeightVel) / dt, 10.f);
float newHWeight = dt * x2c_hWeightVel + x28_hWeight;
if (newHWeight != x28_hWeight)
{
if (std::fabs(x28_hWeight) > 0.f && x28_hWeight * newHWeight <= 0.f)
animData.DelAdditiveAnimation(x8_anims[x28_hWeight < 0.f ? 0 : 1]);
float absWeight = std::fabs(newHWeight);
if (absWeight > 0.f)
animData.AddAdditiveAnimation(x8_anims[newHWeight < 0.f ? 0 : 1], absWeight, false, false);
}
float newVWeight = dt * x34_vWeightVel + x30_vWeight;
if (newVWeight != x30_vWeight)
{
if (std::fabs(x30_vWeight) > 0.f && x30_vWeight * newVWeight <= 0.f)
animData.DelAdditiveAnimation(x8_anims[x30_vWeight > 0.f ? 2 : 3]);
float absWeight = std::fabs(newVWeight);
if (absWeight > 0.f)
animData.AddAdditiveAnimation(x8_anims[newVWeight > 0.f ? 2 : 3], absWeight, false, false);
}
x28_hWeight = newHWeight;
x30_vWeight = newVWeight;
}
}
return st;
}
void CABSAim::Shutdown(CBodyController& bc)
{
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
if (x28_hWeight != 0.f)
animData.DelAdditiveAnimation(x8_anims[x28_hWeight < 0.f ? 0 : 1]);
if (x30_vWeight != 0.f)
animData.DelAdditiveAnimation(x8_anims[x30_vWeight > 0.f ? 2 : 3]);
}
void CABSFlinch::Start(CBodyController& bc, CStateManager& mgr)
{
const CBCAdditiveFlinchCmd* cmd =
static_cast<const CBCAdditiveFlinchCmd*>(bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveFlinch));
x4_weight = cmd->GetWeight();
CPASAnimParmData parms(23);
std::pair<float, s32> best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1);
x8_anim = best.second;
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
animData.AddAdditiveAnimation(x8_anim, x4_weight, false, true);
}
pas::EAnimationState CABSFlinch::GetBodyStateTransition(float dt, CBodyController& bc)
{
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveReaction))
return pas::EAnimationState::AdditiveReaction;
return pas::EAnimationState::Invalid;
}
pas::EAnimationState CABSFlinch::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr)
{
pas::EAnimationState st = GetBodyStateTransition(dt, bc);
if (st == pas::EAnimationState::Invalid)
{
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
CCharAnimTime rem = animData.GetAdditiveAnimationTree(x8_anim)->VGetTimeRemaining();
if (std::fabs(rem.GetSeconds()) < 0.00001f)
return pas::EAnimationState::AdditiveIdle;
}
return st;
}
pas::EAnimationState CABSIdle::GetBodyStateTransition(float dt, CBodyController& bc)
{
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveReaction))
return pas::EAnimationState::AdditiveReaction;
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveFlinch))
return pas::EAnimationState::AdditiveFlinch;
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveAim))
return pas::EAnimationState::AdditiveAim;
return pas::EAnimationState::Invalid;
}
pas::EAnimationState CABSIdle::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr)
{
return GetBodyStateTransition(dt, bc);
}
void CABSReaction::Start(CBodyController& bc, CStateManager& mgr)
{
const CBCAdditiveReactionCmd* cmd =
static_cast<const CBCAdditiveReactionCmd*>(bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveReaction));
x4_weight = cmd->GetWeight();
xc_type = cmd->GetType();
x10_active = cmd->GetIsActive();
CPASAnimParmData parms(24, CPASAnimParm::FromEnum(s32(xc_type)));
std::pair<float, s32> best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1);
x8_anim = best.second;
if (x8_anim != -1)
{
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
animData.AddAdditiveAnimation(x8_anim, x4_weight, x10_active, false);
}
}
pas::EAnimationState CABSReaction::GetBodyStateTransition(float dt, CBodyController& bc)
{
if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveReaction) &&
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xc_type == pas::EAdditiveReactionType::IceBreakout)
return pas::EAnimationState::AdditiveReaction;
return pas::EAnimationState::Invalid;
}
pas::EAnimationState CABSReaction::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr)
{
pas::EAnimationState st = GetBodyStateTransition(dt, bc);
if (st == pas::EAnimationState::Invalid)
{
if (x8_anim == -1)
return pas::EAnimationState::AdditiveIdle;
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
if (x10_active)
{
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if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::StopReaction))
{
StopAnimation(bc);
bc.GetOwner().RemoveEmitter();
return pas::EAnimationState::AdditiveIdle;
}
}
else
{
if (animData.IsAdditiveAnimationAdded(x8_anim))
{
CCharAnimTime rem = animData.GetAdditiveAnimationTree(x8_anim)->VGetTimeRemaining();
if (std::fabs(rem.GetSeconds()) < 0.00001f)
{
StopAnimation(bc);
return pas::EAnimationState::AdditiveIdle;
}
}
else
{
return pas::EAnimationState::AdditiveIdle;
}
}
}
return st;
}
void CABSReaction::StopAnimation(CBodyController& bc)
{
if (x8_anim != -1)
{
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
animData.DelAdditiveAnimation(x8_anim);
x8_anim = -1;
}
}
}