metaforce/aurora/lib/dawn/Hacks.cpp

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#include "Hacks.hpp"
#include "dawn/native/Device.h"
#ifdef _WIN32
#include "dawn/native/d3d12/AdapterD3D12.h"
#include "dawn/native/d3d12/BackendD3D12.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#endif
namespace dawn::native {
class HackedDevice : public DeviceBase {
public:
void _ForceSetToggle(Toggle toggle, bool isEnabled) { ForceSetToggle(toggle, isEnabled); }
};
} // namespace dawn::native
namespace aurora::gpu::hacks {
void apply_toggles(WGPUDevice device) {
auto* hack = static_cast<dawn::native::HackedDevice*>(static_cast<void*>(device));
hack->_ForceSetToggle(dawn::native::Toggle::UseUserDefinedLabelsInBackend, true);
#if _WIN32
hack->_ForceSetToggle(dawn::native::Toggle::UseDXC, true);
auto* backend = dawn::native::d3d12::ToBackend(hack->GetAdapter())->GetBackend();
backend->EnsureDxcCompiler();
backend->EnsureDxcLibrary();
backend->EnsureDxcValidator();
#endif
}
} // namespace aurora::gpu::hacks