metaforce/Runtime/GuiSys/CGuiCamera.hpp

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#pragma once
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#include "CGuiWidget.hpp"
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namespace urde {
class CSimplePool;
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class CGuiCamera : public CGuiWidget {
public:
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enum class EProjection { Perspective, Orthographic };
struct SProjection {
union {
struct {
float xbc_left;
float xc0_right;
float xc4_top;
float xc8_bottom;
float xcc_znear;
float xd0_zfar;
};
struct {
float xbc_fov;
float xc0_aspect;
float xc4_znear;
float xc8_zfar;
};
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};
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SProjection(float left, float right, float top, float bottom, float znear, float zfar)
: xbc_left(left), xc0_right(right), xc4_top(top), xc8_bottom(bottom), xcc_znear(znear), xd0_zfar(zfar) {}
SProjection(float fov, float aspect, float znear, float zfar)
: xbc_fov(fov), xc0_aspect(aspect), xc4_znear(znear), xc8_zfar(zfar) {}
};
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private:
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EProjection xb8_projtype;
SProjection m_proj;
public:
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CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar);
CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
FourCC GetWidgetTypeID() const override { return FOURCC('CAMR'); }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
const SProjection& GetProjection() const { return m_proj; }
void SetFov(float fov) { m_proj.xbc_fov = fov; }
void Draw(const CGuiWidgetDrawParms& parms) const override;
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std::shared_ptr<CGuiCamera> shared_from_this() {
return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this());
}
};
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} // namespace urde