metaforce/Runtime/GuiSys/CGuiGroup.cpp

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#include "CGuiGroup.hpp"
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namespace urde {
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void CGuiGroup::LoadWidgetFnMap() {}
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CGuiGroup::CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b)
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: CGuiCompoundWidget(parms), xbc_selectedWorker(defaultWorker), xc0_b(b) {}
void CGuiGroup::SelectWorkerWidget(int workerId, bool setActive, bool setVisible) {
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child) {
if (child->GetWorkerId() == workerId) {
CGuiWidget* sel = GetSelectedWidget();
if (setActive) {
sel->SetIsActive(false);
child->SetIsActive(true);
}
if (setVisible) {
sel->SetVisibility(false, ETraversalMode::Single);
child->SetVisibility(true, ETraversalMode::Single);
}
break;
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}
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child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
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}
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CGuiWidget* CGuiGroup::GetSelectedWidget() { return GetWorkerWidget(xbc_selectedWorker); }
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const CGuiWidget* CGuiGroup::GetSelectedWidget() const { return GetWorkerWidget(xbc_selectedWorker); }
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bool CGuiGroup::AddWorkerWidget(CGuiWidget* worker) {
++xb8_workerCount;
return true;
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}
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void CGuiGroup::OnActiveChange() {
CGuiWidget* sel = GetSelectedWidget();
if (sel)
sel->SetIsActive(true);
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}
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std::shared_ptr<CGuiWidget> CGuiGroup::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
s16 defaultWorker = in.readInt16Big();
bool b = in.readBool();
std::shared_ptr<CGuiWidget> ret = std::make_shared<CGuiGroup>(parms, defaultWorker, b);
ret->ParseBaseInfo(frame, in, parms);
return ret;
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}
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} // namespace urde