metaforce/Editor/ModelViewer.hpp

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#pragma once
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#include "Space.hpp"
#include "ViewManager.hpp"
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#include "Camera.hpp"
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namespace urde {
class ModelViewer : public ViewerSpace {
struct State : Space::State {
AT_DECL_DNA_YAML
AT_DECL_DNAV
enum class Mode { Solid, Material, Wireframe };
Value<Mode> renderMode = Mode::Material;
Value<zeus::CVector3f> cameraPosition;
Value<zeus::CQuaternion> cameraOrientation;
} m_state;
const Space::State& spaceState() const { return m_state; }
std::unique_ptr<urde::CLineRenderer> m_lineRenderer;
struct View : specter::View {
ModelViewer& m_mv;
boo::SWindowRect m_scissorRect;
View(ModelViewer& mv, specter::ViewResources& res) : specter::View(res, mv.m_vm.rootView()), m_mv(mv) {}
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
};
Camera m_camera;
std::unique_ptr<View> m_view;
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public:
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ModelViewer(ViewManager& vm, Space* parent) : ViewerSpace(vm, Class::ModelViewer, parent) {
reloadState();
m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
}
ModelViewer(ViewManager& vm, Space* parent, const ModelViewer& other) : ModelViewer(vm, parent) {
m_state = other.m_state;
reloadState();
}
ModelViewer(ViewManager& vm, Space* parent, ConfigReader& r) : ModelViewer(vm, parent) {
m_state.read(r);
reloadState();
}
void reloadState() {
m_camera.setPosition(m_state.cameraPosition);
m_camera.setOrientation(m_state.cameraOrientation);
}
Space* copy(Space* parent) const { return new ModelViewer(m_vm, parent, *this); }
virtual specter::View* buildContentView(specter::ViewResources& res) {
m_view.reset(new View(*this, res));
return m_view.get();
}
bool usesToolbar() const { return true; }
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};
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} // namespace urde