2016-08-14 21:11:44 +00:00
|
|
|
#ifndef __DNACOMMON_ITWEAKGUNRES_HPP__
|
|
|
|
#define __DNACOMMON_ITWEAKGUNRES_HPP__
|
|
|
|
|
2017-01-21 06:03:37 +00:00
|
|
|
#include "ITweak.hpp"
|
2016-09-18 23:47:48 +00:00
|
|
|
#include "Runtime/IFactory.hpp"
|
2017-09-05 03:00:19 +00:00
|
|
|
#include "Runtime/CPlayerState.hpp"
|
2016-08-14 21:11:44 +00:00
|
|
|
|
|
|
|
namespace DataSpec
|
|
|
|
{
|
|
|
|
|
2017-01-21 06:03:37 +00:00
|
|
|
struct ITweakGunRes : ITweak
|
2016-08-14 21:11:44 +00:00
|
|
|
{
|
2017-08-13 05:26:14 +00:00
|
|
|
using ResId = urde::CAssetId;
|
2017-09-05 03:00:19 +00:00
|
|
|
using EBeamId = urde::CPlayerState::EBeamId;
|
2016-08-16 22:49:19 +00:00
|
|
|
|
2016-09-18 23:47:48 +00:00
|
|
|
ResId x4_gunMotion;
|
|
|
|
ResId x8_grappleArm;
|
|
|
|
ResId xc_rightHand;
|
|
|
|
|
|
|
|
ResId x10_powerBeam;
|
|
|
|
ResId x14_iceBeam;
|
|
|
|
ResId x18_waveBeam;
|
|
|
|
ResId x1c_plasmaBeam;
|
|
|
|
ResId x20_phazonBeam;
|
|
|
|
|
|
|
|
ResId x24_holoTransition;
|
|
|
|
|
|
|
|
ResId x28_bombSet;
|
|
|
|
ResId x2c_bombExplode;
|
|
|
|
ResId x30_powerBombExplode;
|
|
|
|
|
|
|
|
/* Power, Ice, Wave, Plasma, Phazon / Beam, Ball */
|
|
|
|
ResId x34_weapons[5][2];
|
|
|
|
ResId x84_muzzle[5];
|
|
|
|
ResId x94_charge[5];
|
|
|
|
ResId xa4_auxMuzzle[5];
|
|
|
|
|
|
|
|
ResId xb4_grappleSegment;
|
|
|
|
ResId xb8_grappleClaw;
|
|
|
|
ResId xbc_grappleHit;
|
|
|
|
ResId xc0_grappleMuzzle;
|
|
|
|
ResId xc4_grappleSwoosh;
|
|
|
|
|
|
|
|
ResId GetBeamModel(EBeamId beam) const
|
|
|
|
{
|
2017-07-23 23:45:04 +00:00
|
|
|
auto b = int(beam);
|
2016-09-18 23:47:48 +00:00
|
|
|
if (b < 0 || b > 4)
|
|
|
|
b = 0;
|
|
|
|
switch (EBeamId(b))
|
|
|
|
{
|
2017-09-05 03:00:19 +00:00
|
|
|
default:
|
2016-09-18 23:47:48 +00:00
|
|
|
case EBeamId::Power:
|
|
|
|
return x10_powerBeam;
|
|
|
|
case EBeamId::Ice:
|
|
|
|
return x14_iceBeam;
|
|
|
|
case EBeamId::Wave:
|
|
|
|
return x18_waveBeam;
|
2017-07-23 23:45:04 +00:00
|
|
|
case EBeamId::Plasma:
|
|
|
|
return x1c_plasmaBeam;
|
2016-09-18 23:47:48 +00:00
|
|
|
case EBeamId::Phazon:
|
|
|
|
return x20_phazonBeam;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-07-23 23:45:04 +00:00
|
|
|
const ResId* GetWeaponPair(EBeamId beam) const
|
|
|
|
{
|
|
|
|
auto b = int(beam);
|
|
|
|
if (b < 0 || b > 4)
|
|
|
|
return x34_weapons[0];
|
|
|
|
return x34_weapons[b];
|
|
|
|
}
|
|
|
|
|
2016-09-18 23:47:48 +00:00
|
|
|
void ResolveResources(const urde::IFactory& factory)
|
|
|
|
{
|
|
|
|
x4_gunMotion = factory.GetResourceIdByName(GetGunMotion().c_str())->id;
|
|
|
|
x8_grappleArm = factory.GetResourceIdByName(GetGrappleArm().c_str())->id;
|
|
|
|
xc_rightHand = factory.GetResourceIdByName(GetRightHand().c_str())->id;
|
|
|
|
|
|
|
|
x10_powerBeam = factory.GetResourceIdByName(GetPowerBeam().c_str())->id;
|
|
|
|
x14_iceBeam = factory.GetResourceIdByName(GetIceBeam().c_str())->id;
|
|
|
|
x18_waveBeam = factory.GetResourceIdByName(GetWaveBeam().c_str())->id;
|
|
|
|
x1c_plasmaBeam = factory.GetResourceIdByName(GetPlasmaBeam().c_str())->id;
|
|
|
|
x20_phazonBeam = factory.GetResourceIdByName(GetPhazonBeam().c_str())->id;
|
|
|
|
|
|
|
|
x24_holoTransition = factory.GetResourceIdByName(GetHoloTransition().c_str())->id;
|
|
|
|
|
|
|
|
x28_bombSet = factory.GetResourceIdByName(GetBombSet().c_str())->id;
|
|
|
|
x2c_bombExplode = factory.GetResourceIdByName(GetBombExplode().c_str())->id;
|
|
|
|
x30_powerBombExplode = factory.GetResourceIdByName(GetPowerBombExplode().c_str())->id;
|
|
|
|
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
|
|
for (int j=0 ; j<2 ; ++j)
|
|
|
|
x34_weapons[i][j] = factory.GetResourceIdByName(GetWeapon(i, j).c_str())->id;
|
|
|
|
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
|
|
x84_muzzle[i] = factory.GetResourceIdByName(GetMuzzleParticle(i).c_str())->id;
|
|
|
|
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
|
|
x94_charge[i] = factory.GetResourceIdByName(GetChargeParticle(i).c_str())->id;
|
|
|
|
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
|
|
xa4_auxMuzzle[i] = factory.GetResourceIdByName(GetAuxMuzzleParticle(i).c_str())->id;
|
|
|
|
|
|
|
|
xb4_grappleSegment = factory.GetResourceIdByName(GetGrappleSegmentParticle().c_str())->id;
|
|
|
|
xb8_grappleClaw = factory.GetResourceIdByName(GetGrappleClawParticle().c_str())->id;
|
|
|
|
xbc_grappleHit = factory.GetResourceIdByName(GetGrappleHitParticle().c_str())->id;
|
|
|
|
xc0_grappleMuzzle = factory.GetResourceIdByName(GetGrappleMuzzleParticle().c_str())->id;
|
|
|
|
xc4_grappleSwoosh = factory.GetResourceIdByName(GetGrappleSwooshParticle().c_str())->id;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
2016-08-14 21:11:44 +00:00
|
|
|
virtual const std::string& GetGunMotion() const=0;
|
|
|
|
virtual const std::string& GetGrappleArm() const=0;
|
|
|
|
virtual const std::string& GetRightHand() const=0;
|
|
|
|
|
|
|
|
virtual const std::string& GetPowerBeam() const=0;
|
|
|
|
virtual const std::string& GetIceBeam() const=0;
|
|
|
|
virtual const std::string& GetWaveBeam() const=0;
|
|
|
|
virtual const std::string& GetPlasmaBeam() const=0;
|
|
|
|
virtual const std::string& GetPhazonBeam() const=0;
|
|
|
|
|
|
|
|
virtual const std::string& GetHoloTransition() const=0;
|
|
|
|
|
|
|
|
virtual const std::string& GetBombSet() const=0;
|
|
|
|
virtual const std::string& GetBombExplode() const=0;
|
|
|
|
virtual const std::string& GetPowerBombExplode() const=0;
|
|
|
|
|
2016-09-18 23:47:48 +00:00
|
|
|
virtual const std::string& GetWeapon(size_t idx, bool ball) const=0;
|
|
|
|
virtual const std::string& GetMuzzleParticle(size_t idx) const=0;
|
|
|
|
virtual const std::string& GetChargeParticle(size_t idx) const=0;
|
|
|
|
virtual const std::string& GetAuxMuzzleParticle(size_t idx) const=0;
|
2016-08-14 21:11:44 +00:00
|
|
|
|
|
|
|
virtual const std::string& GetGrappleSegmentParticle() const=0;
|
|
|
|
virtual const std::string& GetGrappleClawParticle() const=0;
|
|
|
|
virtual const std::string& GetGrappleHitParticle() const=0;
|
|
|
|
virtual const std::string& GetGrappleMuzzleParticle() const=0;
|
|
|
|
virtual const std::string& GetGrappleSwooshParticle() const=0;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|